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The Resolute
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==Bonuses and Notes== *Cypra-pattern drives: +15 Silent Running, -15 to any actions using a ship's Detection targeting this vessel *Miloslav Drive: 50% travel times, but roll Warp Travel Encounters every 3 days rather than every 5 days *Warpsbane Hull: +20 to Warp Navigation tests, Navigator may reroll Warp Travel Encounters and choose which one he wants *Repulsor Shield Array: Gives 1 VS, ignore maneuver penalties involving particulate matter astronomical hazards *Commerce Bridge: +50 AP to Trade Objectives *GQ Vitae Life Sustainer: +1 Morale *Pressed Crew Quarters: -2 Morale *X-470 Ultimo Array: +10 Detection, +15 to detect Silent Running ships with Active Augury, +5 to hit this ship with BS tests *BQ Sunsear Laser Macrobattery: Strength 4 Damage 1d10+2 Crit Rating 4 Range 9 *GQ Auxiliary Plasma Banks: +2 Power *Barracks: +100 APs on Military Objectives, +20 to Command Tests involving boarding and H&R actions *Eclipse Field: +20 to Silent Running when active, prohibits many actions when active *Empyrean Mantle: Detecting this vessel in Silent Running is harder by 2 DoS, +50 APs for Criminal Objectives *Main Cargo Hold: +125 AP on Trade Objectives *Temple-Shrine: +3 Morale, +100 APs on Creed Objectives *+100 AP to Military ,+175 Trade, +50 Criminal, + 100 Creed
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