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Costs & Powers-Jeweled Amber
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=='''Construct Initiations'''== ==='''Dungeon Mark''' Amber === *10 pips. Usually Granted. This Amber Mark is deep in the Dungeons of Amber. Assaying it is done by one attuned awakening it and the other placing their hand on it. It gives one the ability to open locked doors. Drop or raise force fields. Ring the emergency alarm. As well as other things ==='''Swamp Mark''' Ang Ri=== *5 Pips *-+15 STR in combat * Breath Underwater * immune to swamp poisons ==='''Order of the Grestrilik''' Grestrilik=== *50 Pips * Empowers one to become a Lich at death. * Grants Psyche & Endurance * Preserves their life in a Life Stone if slain. To kill them they must be slain first and the stone destroyed within 3 days ==='''Walak Mark''' Ang Ri 5=== *5 pips *Adds 5 pips STR & Endurance *Wounds Heal 50% faster. *Bruises are 25% less likely to develop & will be 25% smaller *Lowers the need for water by 25% but gives one a sense of strong cotton mouth if less then normal water intake occurs. *Increases appetite 50%. *Fasting for 48 hours will cause the Walak Mark powers to go inactive till food is taken again. The Walak Mark is a branding Iron. A Master Sorcerer can cast the spell "Empower Walak Mark Sigil." [[File:Walak Mark Brand.jpg|200px]]
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