Costs & Powers-Jeweled Amber

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High Order Initiations act and react in different ways. They can be accessed and used in different ways. They drain the psyche of the holder in different ways

Precedence of Powers[edit]

Precedence of Powers These are the various levels of relative powers.

Powers of the Patterns of Amber and Avalon[edit]

  • 50 pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
  • 75 pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
  • 100 Pips Master's Imprint: Frame can hold 24 spells of any power level with great power.
  • Sigil can defend against direct magical attacks.
  • Holders of a pattern imprint may walk in shadow by force of imaginative willpower.
  • The Sign of the Pattern can be used defensively.
  • The pattern can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow.
  • The pattern rarely manifests. It has been known to work through pattern ghosts on rare occasion.
  • Assaying the pattern will erase magical damages, derangements, bindings, and other magical effects. It will restore memory lost and cause any wound to stabilize.

Versions of the Amber Pattern[edit]

In Order:

  • Primal
  • Dungeon of Castle Amber
  • {Location still secret}
  • Remba
  • Castle of Arden
  • {Location still secret}
  • Tirna no'gath
  • Fantalin Hall of Treasures
  • Diego Raks
  • Throne Room of Diaga
  • Vulsara
  • Rue Katal
  • Veksdale

Versions of the Avalon Pattern[edit]

Additional Powers of the Imprint of Amber[edit]

Additional Powers of the Imprint of Avalon[edit]

Low Order Avalon Imprint[edit]

2 Basic Sigil Imprint: Low Order Inscription.High Order Spell Slots (2): Low Order Spells (12); cumulative: Holder and Casting Frame.

    • 12 1st circle or 6 2nd circle or 4 3rd circle or 3 4th circle or 2 6th circle or a mixture equal to no more than 12 cumulative Spell Levels

5 Advanced Sigil: Low Order Inscription

12 Low Order Sigils of Avalon exist on the Fort Garland world.

Broken Pattern[edit]

Broken Patterns are shadows of the pattern that are missing significant parts of the inscriptions.

  • 10 pips. Basic Imprint  : Frame holds 8 spells
  • 20 Advanced Broken Pattern Imprint  : Frame holds 12 spells
  • 40 Master Broken Pattern Imprint  : Frame holds 16 spells


Shade Patterns[edit]

Shade Patterns are graded by a percentage based on their proximity or correspondence to the true pattern. These percentages to not relate to the similarity of people or circumstance but to the power level of the two patterns in comparison.

York[edit]

is a primal pattern in a shade where the pattern of Amber was destroyed.  However it was a 99.9% True shade. 

Ambir[edit]

is a 99.5% true shade. Frame can hold 12 spells of any power level with great power but lesser then the Amber Pattern

Amboila[edit]

is a 50% True Shade

Agolith[edit]

is 90%c True Shade. Its difference is everything is half size.

Plymouth[edit]

is a broken Squiggle on the York Shade level

Assaying Plymouth if not called[edit]

  • 20 pips Basic Imprint  :1 Major & 2 Minor
  • 40 Pips Advanced Imprint  :2 Major & 4 Minor
  • 80 Pips Master Imprint  :4 Major & 8 Minor

If Called[edit]

  • 3 pips Basic Imprint:3 Major & 2 Minor
  • 6 Pips Advanced Imprint:6 Major & 4 Minor
  • 12 Pips Master Imprint:12 Major & 8 Minor

Ambir[edit]

  • 40 pips. Basic Imprint  : Frame holds 12 spells
  • 80 Advanced Pattern Imprint  : Frame holds 18 spells
  • 160 Master Pattern Imprint  : Frame holds 24 spells

Amboila[edit]

  • 25 pips. Basic Imprint  : Frame holds 8 spells
  • 50 Advanced Broken Pattern Imprint  : Frame holds 12 spells
  • 100 Master Broken Pattern Imprint  : Frame holds 16 spells

Agolith[edit]

  • 25 pips. Basic Imprint  : Frame holds 8 spells
  • 40 Advanced Agolith Pattern Imprint  : Frame holds 12 spells
  • 70 Master Agolith Pattern Imprint  : Frame holds 16 spells

Less spells but the power levels are the same as full power..

Mark of Mandalay[edit]

  • 50 (15 granted) pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
  • 80 (30 Granted) pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
  • 100(60 Granted) Pips Master's Imprint.: Frame can hold 24 spells of any power level with great power.
  • Permission to assay the Mark must be given by Ygg and Adrian. Once permission is given assaying the inscription is effortless.
  • Wearers of the Mark have extensive nature-oriented powers.
    • They may encourage to health any sick plant.
    • They may cause a plant to grow quicker depending on the psyche of the wielder.
    • A wielder may purify water. They may cause water to become a liquid appropriate substance for a specific plant.
    • A wielder may quench a natural fire. May cause fingertip fires.
    • A wielder can cause a seed to germinate regardless of the specific and even usual circumstances required by the plant.
    • A wielder may draw water from a plant.
  • Sign of the Mark can defend against direct magical attacks.
  • Holders of a mark imprint may walk in shadow by force of imaginative willpower.
  • The Sign of the Mark can be used defensively.
  • The Mark can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow.
  • The Mark rarely manifests. It has been known to work through pattern ghosts on rare occasion.
  • Wearer of the Mark may oder any food the wish from the Hub of Ygg or any of its satellite units.

Squiggle[edit]

Sigil of Bursain[edit]

  • 10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • The can direct a fire based attack powered to half its wielder's pysche. 1' wide.
  • It can direct an earth based attack of 4' in diameter equal to the psyche of hte wielder, Available earth matter must be available.
  • It can funnel tornado attacks.
  • It can funnel water based attacks. it can funnel water like a stream.
  • It can create a screen against magical attacks.

Azcala[edit]

  • 20 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 40 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 80 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell

Regor[edit]

  • 20 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 40 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 80 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • Wearer of the Regor imprint are immune to cold damage and effects except flash freezing.

Trasidy[edit]

  • 10 pip Basic Imprint Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint Frame can hold 16 Minor Spells and 9 Major Spell
  • Holders of the Trasidy Imprint can find Trasidy shadow Rooms, pocket dimensions, and see hidden transport doors.

Alamond[edit]

  • 10 pip Basic Imprint Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint Frame can hold 16 Minor Spells and 9 Major Spell

Pócaí[edit]

  • 5 pips Basic Imprint: 2 Major, 8 minor spells
  • 10 Pips Advanced Imprint'
  • 20 Pips Master Imprint

Atlantis[edit]

  • 10 Basic Imprint
  • 20 Advanced Imprint
  • 40 Master Imprint

Imprint of Atlantis donates Limited Shapechange to one who assays it and does not have the power. It adds 15 pips to the Shapechange Power of a walker with the ability to a total of 35.

Adagalasck[edit]

  • 30 pip Basic Imprint Frame can hold 8 Minor Spells and 4 Major Spell
  • 60 pip Advanced Imprint Frame can hold 12 Minor Spells and 6 Major Spell
  • 120 pip Lord's Imprint Frame can hold 16 Minor Spells and 9 Major Spell

The imprint of Adagalasck makes one a "Rover" able to enter stairs and lead others onto them.

  • The imprint of Adagalasck does not create Trumps in a normal manner. A ritual is performed to create a holographic image in a glass ball the size of a golf ball. Contact can be made and transfers occur.

Talwas[edit]

The squiggle of Talwas is a sentient and active inscription. It will not allow people to assay it against its permission. It choses if someone, access it with Advanced powers. It offers a Lord's Imprint when i chooses.

  • (10) pip Basic Imprint. Frame can hold 4 minor non-offensive spells. 2 Minor Spells and 1 Major Spell.
    • This imprint is only worn by those born in Talwas. It is granted when their parents present the newborn to the Squiggle to regard it.
  • 20 (10 Granted)pip Advanced Imprint. Frame can hold 8 minor non-offensive spells. 4 Minor Spells and 2 Major Spell.
  • 40 (20 Granted)pip Lord's Imprint. Frame can hold 12 minor non-offensive spells. 8 Minor Spells and 4 Major Spell
  • Outside Talwas the Frame of Talwas hold half as many spells as they do in realm.
  • The Talwas imprint can not empower trumps.

Cantrips[edit]

Cantrip Costs and Acquisition[edit]

  • Human Psyche allows one to memorize 4 cantrips
  • Chaos Psyche allows one to memorize up to 12 cantrips.
  • Amber level allows one to memorize 20 cantrips.
  • Psyche Pips Each 5 Points of Psyche allow 4 more cantrips to be memorized. Learning a new cantrip over ones limits causes the memory of another to erode.

Logrus[edit]

  • 45 pips Basic Logrus Imprint: Frame can hold 12 spells of any power level with great power.
  • 90 pips Advanced Logrus Imprint':Frame can hold 18 spells of any power level with great power.
  • 180 Pips Master's Logrus Imprint: Frame can hold 24 spells of any power level with great power.
  • To assay for a 'Basic Imprint one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact does not work since the artifacts would be disassembled by the experience.
  • To assay for an Advanced Imprint one must have the power of shape-change at an advanced level.
  • To assay for a Master's Imprint one must have shape-change at a Master level.

Holders of a Logrus imprint may walk in shadow by extending tendril along lines of possibility. This differs from Shadow walking in the manner of pattern imprint holders by questing along extremely detailed specific desires and leaves not shadow trail to be followed.

The Sign of the Logrus can be used defensively.

The Logrus is an egotistical creation. It does not interact well with other imprints in a wielder and tries to override them if they are used.

The Logrus can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow.

The Logrus can manifest anywhere in Chaos and anywhere in Shadow in the presence of an imprint wielder.

Assaying the Logrus will erase magical damages, derangements, bindings, and other magical effects.

Woven Logrus[edit]

A Woven Logrus is a vision of the Logrus with significant portions that do not writhe as the images of the Logrus do. They have a portion of Order in their chaos.

  • 25 pips Basic Logrus Imprint: Frame can hold 12 spells of any power level with great power.
  • 40 pips Advanced Woven Logrus Imprint:Frame can hold 18 spells of any power level with great power.
  • 80 Pips Master's Logrus Imprint: Frame can hold 24 spells of any power level with great power.
  • To assay for a 'Basic Imprint one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact does not work since the artifacts would be disassembled by the experience.
  • To assay for an Advanced Imprint one must have the power of shape-change at an advanced level.
  • To assay for a Master's Imprint one must have shape-change at a Master level.

High Order constructs not created by the Jewel of Judgment[edit]

Mal at Reiss[edit]

Mal at Reiss Imprint

  • Imprint-10 pips. 2 to 8 spells depending on power level
  • Advanced Imprint 20 pips. 5 to 15 spells depending on power level
  • Master Level Imprint-40 pips. Must assay the Sigil in Cogswell Manor9 to 18 spells depending on power level.
  • Sigil Master-80pips. Must have Master Level Imprint, and create a Mal at Riess construct.

Paragon[edit]

Lots of stuff. See the page

  • 5 Pips Basic Imprint of Paragon. 24 Spells Major
  • 10 Pips Advanced Imprint of Paragon.

Arden Stone[edit]

Powers of the Arden Stone

  • 5 Basic Imprint: Hang 1 major and 6 minor spells. Communion with local Nature.
  • 10 Advanced Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.
  • 20 Master Stone Imprint: Hang 4 major and 12 minor spells. Communion with local Nature.
  • 40 Primal Stone Imprint: Hang 8 major and 24 minor spells. Communion with local Nature.

Roseque[edit]

Powers of Roseque

  • 10 basic: Frame:1 Major, 4 minor.
  • 20 Advanced: Frame:2 Major, 6 Minor.
  • 30 Master. : Frame:3 Major, 8 Minor.

The sigil is a minor one but does include adding the world of Roseque to the Dukes personal shadow.

  • The power of the holders of the Sigil is to detect differences in quality and chemical make up in natural items. Strength, longevity, purity, and other characteristics can be determined. Personal taste may influence these things but mostly the ability reflects the main elements.


  • a server using the Sigil frame is using a seriously underpowered sigil. It is a poor frame for combat or protection spells.
  • Roseque is a poor defensive lens. But it is a good investigative one.

Pattern of York[edit]

  • 30 Basic Imprint. 12 slot Frames of any type
  • 60 Advanced imprint
  • 120 Master Imprint

Sigil of Plymouth[edit]

Assaying Plymouth if not called[edit]

  • 20 pips Basic Imprint  :1 Major & 2 Minor
  • 40 Pips Advanced Imprint  :2 Major & 4 Minor
  • 80 Pips Master Imprint  :4 Major & 8 Minor

If Called[edit]

  • 3 pips Basic Imprint:3 Major & 2 Minor
  • 6 Pips Advanced Imprint:6 Major & 4 Minor
  • 12 Pips Master Imprint:12 Major & 8 Minor

The Sigil allows awkward shadowwalking abilities from the York Shade levels and below.

High Order Sorcery and Conjuration can be used with the Plymouth Squiggle though their power level is substantially below those of Amber level constructs.

Plymouth Trump tend to be fragile and de-magic after a few years. They work better if drawn to only be contact trumps though they fade in time as well

Low Order Shadow Magic[edit]