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=4= ==Ruins of Pillar of Kort== Centuries ago, this item kept Onsamiath in check by keeping him in check. Somehow, a group of heroes had a battle with some owlbears here - the result of the the wreck of this pillar. Disguised as a elf, Onsamiath analyzed it - and make a similar on for Kortoniara at 3.2. ==Unclaimed 2== ==Bachmaur== This city's fortune is barely apparent in its modest buildings and stinking places of business. It is a famed source of leather goods, taking animals herded in the surrounding area by skinning them. As such it also has a healthy butchery business, including making famed jerky. While the skinning focuses on conventional animals in the area, the town is well aware of how to skin and tan far more exotic creatures. ==Bachmaur woods== Open woods, mostly oak and birch. It is a good place for hunting boar and collecting mushrooms. Recently dire boar have moved into the area, making hunting a more dangerous proposition than it used to be. ==Thornhold== The woods thicken into a forest choked with bramble and firethorn bushes. The trees are gnarled oaks, ash and hornbeams. In the depths of this forest lies the citadel of Thornhold, now overgrown but the stonework is in good condition. Thornhold was the capital of the old kingdom, but has been abandoned and forgotten by the world of men. Onsamiath or Perrut Dochrum are the only powers in the region who would remember its secrets. Many of the treasures of Thornhold are cursed with a ''geas'' to restore the royal family. ==Whitewater Junction== Here, the Feyline River feeds into the Delnar, and the meeting is anything but peaceful. Rocky terrain in the riverbeds forms a series of powerful, fast-moving rapids that make passage up- and downriver impossible for many of the heavily laden river barges that travel the Delnar and the Feyline. An industrious and entrepreneurial halfling family, the Doskins, set up Camp Whitewater decades ago to offer their services in moving cargo across the rapids - or around them - on cargo trains. The business rapidly grew, and with it the camp. Now a major town, Whitewater Junction offers services of all kinds to the river crews and travelers who use the Delnar and Feyline rivers to cross the wilds. However, their core business - getting boats around, through, or over the rapids - remains a thriving endeavor, and visitors to Whitewater Junction will see seemingly endless convoys of porters, wagons, and sleds carrying cargo of all sorts from the docks on Lowside - below the rapids - to the Highside docks. The Doskins oversee the operation of all of the Portage Companies in Whitewater Junction, acting as a "guild" to preserve competition...and to rake in a handsome profit. ==Stench Fens== This swampy area, just south of where the Feyline River joins the Delnar*, is suffused with the stink of decay; bubbles slowly rise through the loose mud to loose a gut-churning miasma over the area. Wizards and scholars do not believe the smell in this place could be natural, and some scholars believe it is the remnants of a curse or a mighty magical weapon used eons ago, leaving the earth here hopelessly corrupted. Fortunately, whatever ancient plague corrupts this site does not seem to contaminate the waters of the Delnar...yet. The Stench Fens are home to several Bullywug tribes, including one led by Krebbok, a Tribal Shaman of great power. It is said that Krebbok wears amulets of power recovered from numerous burial mounds that lie beneath the mud and greasy water of the fens. ==black lake== Water stained from the surrounding fens collects in a depression here. The dark brown water is impossible to see deeper than a few inches through. Freshwater crayfish can be caught here, but the mosquitos (normal and giant varieties) like to lay their eggs in these still waters. A tribe of lizardmen inhabit the area. ==Crownfall== Description: A crater in the midst of barren wasteland. The crater was formed when the golden star that shone in the crown of the constellation of the Conqueror fell from the heavens a century ago. The area was once a marsh and the impact drained it, leaving a dry wasteland behind, and opened a crack into the caverns of the Underdark. The area has been claimed by various evil humanoids throughout the years, though nobody has been able to hold onto it for very long before being swept aside by the new owners. Rumors * The star is actually an immortal being that grants boons. * The star is an ancient artifact weapon, forged by the gods in their war against the primordials. * The star is a portal to the Astral Sea. * The star is a portal to the Far Realm. * The fall of the star coincides with the fall of Nerath. * The star was called from the heavens by a powerful star pact warlock. ==Desolate Waste== Here the land is cracked and broken. Ill suited for nearly any purpose this area is almost completely devoid of life. ==Desert== ==Desert==
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