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Midnight RPG - THE SOUTHIES
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===ERRATA: Polymorph=== (from WotC Wesite Errata, Dungeon Master's Guide, page 297) ::* Delete the paragraph beginning ''"Creatures that polymorph themselves with an ability . . ."'' ::* Replace the last three paragraphs with the following text: ::: ''"Unless stated otherwise, creatures can polymorph into forms of the same type or into an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin form. Most spells and abilities that grant the ability to polymorph place a cap on the Hit Dice of the form taken."'' ::* Polymorphed creatures gain the Strength, Dexterity, and Constitution of their new forms, as well as size, extraordinary special attacks, movement capabilities (to a maximum of 120 feet for flying and 60 for nonflying movement), natural armor bonus, natural weapons, racial skill bonuses, and other gross physical qualities such as appearance and number of limbs. ::* THEY RETAIN THEIR ORIGINAL class and level, Intelligence, Wisdom, Charisma, HIT POINTS, BASE ATTACK BONUS, BASE SAVE BONUSES, and alignment. ::* Creatures who polymorph keep their worn or held equipment if the new form is capable of wearing or holding it. Otherwise, it melds with the new form and ceases to function for the duration of the polymorph. ---- :: '''POLYMORPH - levels''': while both inherent to the single spell, polymorph has two levels of transformation. :::* '''POLYMORPH, Minor''': This allows the caster to transform into the new form as per the Polymorph rules but cannot advance the Hit Die or Levels of the creature, with no additional material component. :::* '''POLYMORPH, Greater''': To advance the polymorph form beyond it's natural form by Hit Die or Levels, the caster must have a piece of the polymorph form to use as material component. :: '''Relevent Knowledge check''': If a character wants to Polymorph into something he has seen he'll need to roll a relevent Knowledge check. '''DC10 + HD'''. ::: ''For Example: If the channeler wants to change into a Tiger (he saw Ahemia's), he'll need to roll a Knowledge (Animal) DC 16. And if she want to turn into a Wyverin it'd be a Knowledge (Dragons) DC 17.'' :::* A base success allows polymorphing into the creature's form, while each additional piece of "useful information" equates to a special attack or extraordinary ability, within the confines of the spell text. :::* Failing the Knowledge (x) roll does not necesarily mean that you do not Polymorph into the wanted creature... the caster that fails the roll might find that his chosen body is deformed and hindered in many ways (depends how much you fail the save by) and also (kust for the fun of it) it might be harder for the caster to return to his normal form. :::* Separating the knowledges, so instead of nature there will be: ::::* Aberration Type ::::* Animal Type ::::* Construct Type ::::* Dragon Type ::::* Elemental Type ::::* Fey Type ::::* Giant Type ::::* Humanoid Type ::::* Magical Beast Type ::::* Monstrous Humanoid Type ::::* Ooze Type ::::* Outsider Type ::::* Plant Type ::::* Undead Type ::::* Vermin Type ::::* Swarm Subtype ::::* No problems to Polymorph into a common humanoid race... unless you have not seen such race yet. :: '''Hit Point Loss''': Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead. :: '''Speaking While Polymorphed''': Forms that do not naturally speak, would require the Natural Spell feat in order to cast any spells at all while Polymorphed, or in order to activate any heroic path abilities requiring speech. While you can cast Tongues just prior to Polymorph, this only allows you to understand, not speak (For Example: Wyverns just can't make those syables).
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