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Character:Silk
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==Miscellaneous== ===The Nameless Weapon (Artifact 3)=== ''Starmetal bladed rope, Spd 4, Acc +5, Dmg +8L, Def -2, rate 4 (including Starmetal bonus)''<br> ''As clinch enhancer: Spd 5, Acc +4, Dmg +5L (P), Def -3, rate 1 -- 8m to attune for non Sidereals''<br> There are no great legends attached to this unassuming weapon, no histories recorded even in the endless libraries of Yu-Shan. It is in fact not even much to look at - a simple piece of blackened rope of varying length without any hint of its magical nature or the threat it poses. And indeed only an Exalted master of the arts martial can coax more from it, awaken the subtle threads of Starmetal woven into its design. In the hands of such a master despite its humble appearance it becomes a weapon no less dangerous than a daiklave. This is accomplished by taking on the respective destinies of other kinds of weapons at the moment of impact - a hammer to deliver blunt trauma despite it's lightness, the destiny of a blade to cut without an edge or that of a spear to pierce armor without a point. It is a strange sight indeed seeing this weapon employed.<br> One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. ===Harness of Infinite Utility (Artifact 4)=== ''Attunement: 8m (for Solars), Repair: 1''<br> While many in the First Age had the resources to keep and maintain an Armor of the Unseen Assassin, not every Night Caste was so inclined. There is something to be said for subtlety and flexibility over the sheer power of a full magitech powersuit. In its complete form the Harness of Infinite Utility looks like a harness of black cloth inscribed with orichalkum designs and bracers of similar design. Worn under the right clothes it is hardly noticeable. The Harness' features are as follows:<br> '''Hearthstone Bracers:''' Incorporated into the overall design are a pair of bracers, each with a hearthstone slot. This provides the usual benefits of the common orichalkum version, a +3 dice bonus to Dodge and +2 to damage.<br> '''Essence Weave*:''' With but a thought the Exalt can weave any sort of clothing he can imagine from ambient Essence, from rags to royal robes, from waterproof suits to the most exotic of camouflage clothing. The magical properties of this weave increases the bonus to Stealth or Larceny to +4 (instead of the usual +2 for perfect equipment). By temporarily increasing the output of the Harness' Essence projectors the Exalt can strengthen the weave to provide a +7L/5B soak against a single attack by reflexively spending 1m.<br> '''Elsewhere Access Points*:''' Virtual pockets into elsewhere provide sufficient storage space to carry up to a ton of assorted items safely out of reach of the world provided the objects could actually fit through a pocket opening no larger than a foot across. These pockets are available only to the attuned bearer of the Harness. Retrieving an object from Elsewhere is a Miscellaneous (Speed 5, DV -1) action.<br> '''Perceptual Augmentation*:''' Bands of pure black cloth without adornment can be worn over the eyes or around the ears to shift the Exalt's perception into the spectra of pure Essence, allowing him to see or hear through darkness, fog and light obstructions without penalty and perceive immaterial phenomena like dematerialized spirits and Charm effects (similar to All-Encompassing Sorcerer's Sight).<br> '''Upkeep:''' Maintenance is required every 100 hours of use; every 50 missed hours randomly disables one of the powers marked with an asterisk. ===Custom Charms=== [[User:Dakkareth/Custom_Charms|List of all custom Charms]] ===Things To Do=== *Gather the five fragments of the Key to Shebeth **Learn more about the Abyssal faction searching for Shebeth. Deflect, evade or eliminate. ***Connection to Caran's capture? Mask of Winters? Source of knowledge about Shebeth? Ask Alyssa about (Rose Blossom). ***Counterstrike against (Rose Blossom)'s Tepet connection? Use Desane and Neset, reveal Rose Blossom as Anathema? **Find out more information about the Sidereals who watch over Meru, control the Immaculate Order and have their HQ in Yu-Shan **Make preparations for Yu-Shan: Get-away plan, ...? **Find Yu-Shan fragment **Find Meru fragment **Find Speremin fragment **Take back Kaneko's fragment *Begin work on the foundations of the Lawgiver Protectorate **Find a good person to become the new Emissary of Nexus **Add Nexus to the Protectorate **Add Northeast Spoke **Commerce: Alyssa will know what to do **Reconnaissance: Work on Contacts, informants, convert to Spies? ***Funding: Nexus merchants who hate the Bull, Lanterntown taxes, NEXUS! ***Train my own operatives, build spy network with hubs in Lanterntown, Northeast Spoke, Nexus, Lookshy, ... **Military: Find an able general to build and lead our forces. Allied Celestial or indoctrinated Dragonblooded. **General support: Find and make contact with Cult of the Illuminated *Arrange for Leah's education **Ask Son about entrance requirements for his academy - done, Son ===Exceptions from Vanishing from Mind's Eye Technique=== *Leah (full) *Leah's foster family (full) *Alyssa (full) *Son of the Metal Flame (full) *Nyara Sunswept (full) *Contacts and informations (partial: Guise, instructions, positive memories) ===The Little Black Book=== ''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...'' *(drawing of a long haired man with a large hat) -- Most likely Night Caste Solar by the name of 'Sammorath', allied with the Bull of the North *(drawing of a large man with blonde hair) -- The Bull of the North, who is looking to claim the First Age city of Shebeth for himself *(drawin of a woman) -- Xera, the female Twilight who sent the DBs to steal from Son and tried to attack him with a trapped memory crystal. *(no picture) -- The stranger dressed in silver and black, who gave the necromantic orb to the Order of the Silver Chair and took Caran with him into the Underworld *(picture of a masked woman) -- The silver-masked horsewoman in Soulsteel armor who killed three of the Bull's DBs. *(drawing of an older man) -- Water Aspect Immaculate, probably in command of this Wyld Hunt, jade Tiger Claws *(drawing of two younger men) -- Fire Aspect and Dragonblooded of unknown aspect, both with the Wyld Hunt *(no picture] -- The Mask of Winters, Tyrant of Thorns *(drawing of a woman with black hair and a Twilight Castemark) -- The demon that stole the body of Son's previous incarnation *(no picture) -- Sidereals, Celestial Exalted living and working in Yu-Shan, don't like Solars coming there *(no picture) -- Harama, Southern Goddess of Assassination *(no picture) -- Ahlat, Southern God of War *(drawings of three men) -- <S>Kainon (Fire), Cheyasa (Earth) and Issaga (Water), Dragonblooded allegedly in service to the Bull of the North. Stole from Son's academy and possibly manipulated a Tepet force to attack us.</S> *(drawings of two men) -- <S>The Tepet commanders, both Air Aspects, of the force that tried to occupy Son's manse.</S> '''Memories of Thelaos's anima taken away, released.''' *(no picture) -- <S>The Order of the Silver Chair, a secret society (allegedly less than a dozen members) nearly a hundred years old. Originally founded by the head of the Immaculate Temple of Lanterntown. Possibly connected to the disappearance of the city god, possible connection to a find among the First Age ruins. Great local power over mortal government and spirits. One of their number, likely the leader, a man called 'Wick' has displayed knowledge and powers of the Air Dragon Style.</S> *(no picture) -- <S>The Necromancer in Red, a man in a red robe hiding his face behind a piece of cloth, he used a screaming silver orb to raise the dead - ''most likely a member of the Order of the Silver Chair, see above''</S> * (no picture) -- <S>The (reborn?) Barrow King</S>
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