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==Basic House Rules== *'''Easy to Combo''': A Fighter may only use this Element a number of times in all of their moves equal to one more than the lowest number of uses of all players. *'''Story Points''': As this is an optional economy in the rules, they will have only limited uses. If your character has no effects that are fueled by Story Points, your character will not have them. If you do have effects fueled by Story Points, you begin the game with one and will gain another every other Sunday (real time) during the campaign. If you face an NPC opponent who uses Story Points in combat, you will gain one if you use Story Points; otherwise, you’re just a victim. *'''Glory''': Glory will be earned in three ways. The first is combat as usual, though I will be awarding a 10% bonus to the total for each fight just to keep things moving. All Fighters will also earn 1 point each Sunday (real time) and 1 point every time you make a post that I really like. *'''Team Combat''': No. Even if there are adventuring teams of three, all combat will be simultaneous one-on-one combat. The “Tournament McGuffin,” if you will, will not be actual brackets and placement in a tournament, but rather a story-based effect built upon the defeat of characters (a teeny bit like the original Highlander). *'''Environment''': I will be using environmental effects in combat. Of course, the way the rules work, these can almost always be considered optional if you don’t feel like dealing with them.
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