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==THE SECOND AGE== ===Year 1948, 2A=== : The Second Age ends. : Zardrix is mortally wounded during the battles and crashes to the ground in a broken and bloody heap. She lay dying for days, unable to summon aid from her surviving kin or even lift her head, before Shadow embraces her. <font color=darkred>'''THE WRATH OF SHADOW, Zardrix, IS BORN'''</font> : '''Izrador''' is defeated again, but at great cost. : When defeat was all but certain, a warm southern gale heralded the arrival of victory. A host of raging dragons unexpectedly appear across the many fronts and savagely join battle against the Enemy and their traitorous kin. Death was everywhere, chaos was absolute. When it was over both sides are broken. Orc hordes are scattered to the north and the only dragons to be found are the broken bodies of their dead. The Fortress Wall stood, but many of its keeps lay smashed and in ruins. The armies of Eredane pray to the Lost Gods that Izrador would not rise again. : The southern dragons join the fray on the side of the humans and fey. The rise of the dread power of the Shadow only aggravates this anger and hatred, however, and when their kin allies with Izrador, Zardrix convinces her compatriots that even the dragons are not safe from such a threat. Rising from their hidden sanctuary, Zardrix leads them north to meet the Shadow’s dragon horde over the plains of the Northern Marches in the catastrophic battle that ended the Second Age. : The outcome of the war balances on the edge of a knife, everything seeming lost as flights of ancient dragonkind allies with the dark will of the Enemy ravaging the Fortress Wall. ===Year 1920, 2A=== : A brutal war of constantly shifting battle lines proceeds for nearly 30 years. Millions of fey and humans are killed in battle or slaughtered by the invaders. : '''The Enemy''''s forces begin several tentative thrusts against '''the Fortress Wall'''. : The second rise of Izrador. : '''The Second War with Izrador''' begins with dozens of small attacks, probing sallies by orcs and savage bands of human horsemen, all along the northern frontier. No single battle would come near the carnage and destruction of '''the Battle of Three Kingdoms''' of the 1st Age, but there are far more and in the end they take a much greater toll on the lands of Eredane. Millions die, soldiers and civilians alike. ===Year 1216, 2A=== : Across the nations, soldiers are recruited to garrison the newly completed forts. : Construction of the last of the keeps along '''the Fortress Wall of the Northern Marches''' is completed. ===Year 1123, 2A=== : The river town of '''Fartherness''' is refounded as '''Alvedara, capital city of Erenland''', and construction begins on the first of what will eventually be known as '''the Bridge Towers of the Kalif'''. ===Year 1112, 2A=== : Not until after the Kingdom of Erenland emerged, proud but bloody from its forging, did the Order of Shadow regain cohesion and unification under a strong leadership. As peaceful accord was reached between the Dorns and the conquering Sarcosans, travel across Eredane became easier and more frequent; on the dusty highways, sinister emissaries traveled unnoticed with merchants, soldiers and royal envoys. The Order of Shadow was once more spreading its black tendrils, but this time it sought to infiltrate its own scattered houses and bring its wayward children back into the fold. By the time the war of rebellion erupted between the Old Empire of Pelluria and its colonial descendants, the Order had quelled its own insurrection and began to turn its eye to corrupting the emerging human nation. In the heady years that followed the casting off of the imperial yoke, it was an easy task for the legates to inveigle their way into the new structures of government. At its very inception, the seeds of destruction were planted in the Kingdom of Erenland. The legates bade their time, watching unrevealed the wars of attrition that hounded the age to its end. At most, the insidious priests acted from the shadows to sabotage the human kingdom from within, distracting, weakening resolve, undermining old alliances, and fanning the flames of fear and mistrust. The Shadow was finally driven back into the north, but the victory was hollow, and the price proved ultimately too much for Erenland to bear. : At wars end, a great meet is held. '''The Conclave of Kings''', at this gathering the Sarcosan ''kalif'' accepts the fealty of the Dornish Kings and founds a unified human nation, the Kingdom of Erenland. : Ultimately the Old Empire is too distant to respond quickly to the needs of the war fleets. The crushing defeat of the Old Empire armada at the island fortress of Stormhold finally ends the conflict. The Old Empire relinguishes claim to the colonies in Eredane and the Sarcosan lords are free to forge their own destiny. ===Year 1062, 2A=== : A fleet of colonial warships begin intercepting Old Empire vessels bound for Eredane. An alliance of colonial Sarcosans and their Dornish oathmen wage a bloody sea war along the Eredane coast, from Sharuun to Landfall. Hundreds of ships are destroyed on both sides, and savage ground battles are fought when Old Empire troops come ashore. ===Year 861, 2A=== : Marriage of '''Hedgreg the Younger''' to '''Princess Ialla''' initiates an era of alliance between the Dornish kings and the Sarcosan colonial nobility. ===Year 853, 2A=== : The Sarcosan/Dorn Wars ends, Sarcosan colonial lords offer the Dornish Kings the retention of their lands and titles in exchange for oaths of fealty. ===Year 318, 2A=== : '''The Battle of Pethurin'''. Elven sorcerers assassinate the five Sarvosan generals comanding the assault, allowing the fey infantry to crush the attacking army. Emissaries from the Sarcosan lords sue for peace with the elves, realizing that this strange race of forest dwellers seem unbeatable within the trees and will not be drawn from them. By the end of this year hostilities cease. ===Year 230, 2A=== : A new threat to Eredane arrives from the Dornish homeland from across the sea - the Sarcosans land a series of large invasion fleets in southern Eredane. They begin to cut and burn trees in the Erethor. The elven armies again go to war. ===During the 2nd Age=== ====The Years of Unity==== : Aradil beckons that the armies of Eredane are rebuilt. : Construction begins on '''the Fortress Wall of the Northern Marches'''. This vast series of defenseworks against the orc hordes eventually span the entire continent and takes centuries to complete. : For more than two centuries the races of Eredane live in harmony. Economies flourish and frontiers expand, trade grows accordingly. : At the end of the Second Age, an alliance of elves, dwarves and men defeated the armies of the Shadow in the North for the second time. In the aftermath of this war, the undead begin to plague the lands of Eredane. With the material realm veiled from the celestial kingdom by the Sundering, the souls of the dead have no way to escape the mortal world. : Eredane was again invaded in the Second Age, this time by the conquering armies of Sarcosa, the Old Empire of Pelluria. The Sarcosan Empire was a great civilization of advanced knowledge and science. They brought steel swords, great war machines, and sophisticated warcraft to Eredane, and they were the first to introduce horses and mounted knights to the continent. : The Sarcosans battled the elves, cutting and burning deep into the fringes of Erethor. Settlers from the Old Empire poured into Eredane, and the Sarcosans built great cities along the southern coasts. They eventually made peace with the elves and began trading with Erethor and the Kaladruns, carving great roads across the newly tamed wilderness. With their hold on the southern regions of Eredane secured, the Sarcosans turned their attention to the Dornish kings in the north. After years of war, the Dorns were finally beaten and the northland kings surrendered their crowns to the lords of the southern cities. : During the Second Age, the Order of Shadow came close to extinction. Persecution, isolation, and internecine warfare threatened to extinguish it where the armies of the Three Kingdoms had failed. The legates were hunted by peoples now only too aware of the dark and sinister canker in their midst. In the towns and cities, corruption and conspiracies were exposed and those involved were publicly executed; in rural regions, entrenched cultists were rooted out and destroyed. Innocents inevitably suffered in these bloody pogroms, victims of the righteous fury and fear of their fellows. In this climate of unfettered recrimination and fear, a fertile recruiting ground emerged from which the order of Shadow was able to regenerate its decimated numbers. However, with its leadership dead or in hiding and the dark god weakened by defeat, the far-flung parts of the order became estranged. Numerous cults and sects evolved in isolation from the doctrines and dictates of Bandilrin and from each other. In the centuries that followed, the fractured nature of the order became entrenched, with separatist groups following their own agendas oblivious or in opposition to the dictates of the First Legate and his ruling council. ---- ----
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