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== House Rules == ''' Cheating is Allowed ''': No one really cares if you want to cheat, just expect it from the DM. <BR> ''' Don't Talk to the Genie ''': Just don't do it. <BR> ''' If the Book Doesn't Say You Can't Do It, You Can ''': As long as you aren't in combat, you can do pretty much anything as long as there are no rules saying you can't and it isn't extremely damaging to the plot. This includes summoning the Genie by clapping (But Don't talk to him), and a fighter teleporting across the room just for the hell of it. This should only apply if the player doing the goofy action can come up with a somewhat reasonable or at least funny explanation how. For example the fighter could say that he bought a discount toe ring of teleporation. <BR> ''' It's Only Role Playing if You Say it in a Funny Voice ''': Enough said. <BR> ''' Sometimes the Funny Plan is Better Than the Smart Plan ''': For example, the players could storm a prison full of Castletown prisoners, but instead decide to disguise themselves as most definatly not the Old Kings. These kinds of plans are great for entertainment purposes and are more often than not will be alowed to succeed. <BR> ''' No Stat Block = Invulnerability ''': If the DM never signed stats to an NPC he cannot be attacked or take damage or fail skill checks. He can, however, be an incredible nuisance to the PC's taunting them with his invulnerability. <BR>
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