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Flamepunk: Social Traits
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===Charisma=== ''Charisma is the direct route to getting things done in social combat. While not as subtle and finessed as persuasion, it works a lot quicker and thus can be a more useful trait for those who want to win their arguments quickly.'' '''Untrained Level''' * At the Untrained level you can make a basic social attack, with a Hit Target of ''(5, 6)''. * A basic "social dodge" made by an untrained combatant is a reflexive action that costs 1 action dice, and has the effect of removing 1 dice from the attackers rolled dice pool. '''Proficient Level''' * ''Stubborn Mind:'' As a reflexive automatic action costing two dice you can remove two dice from the rolled dice pool of someone attacking you. * ''Powerful words:'' If you hit with a social attack, add +1 to the Magnitude of the attack. '''Expert Level''' * ''Alpha Personality:'' As a reflexive automatic action costing X dice you can remove X dice from the rolled dice pool of someone attacking you. * ''Sway Crowds:'' You can attack any number of targets within communication range as a single attack action. Make a separate attack roll against each target, which each target can defend against separately. The defeat condition for all your targets must be the same. '''Master Level''' * ''Affirmation of Dominance:'' If you make a successful Social Attack against a target, immediately regain 1 Will Point. Note that if you are using Sway Crowds, then you gain a Will Point for each successful attack you make. * ''Contempt of the Superior Soul:'' If you are the subject of a failed Social Attack, the attacker immediately loses 1 Will Point. <br><br> ----
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