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Into The Storm:Scorc
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== Spells == *Cast spells as a sorcerer, without needing to memorize spells. *Knows a number of unique spells = class level + highest-level spell + CHA modifier (12 spells) *May learn new spells at each level, and may switch out a known spell for an unknown one (once/level) *L1: 4 spells/day (0 cast) **''charm person'' - 120' range; a single human, demi-human, or human-like monster (of no greater than 4+1 HD for monster) must save vs spells or be charmed. Save frequency is based on INT score. **''darkness (light)'' - 15' radius area of magical blackness preventing normal sight (but not infravision). May be cast on a movable object. May be used to blind creatures (fail save vs spells) or to dispel a Light spell. Blinded creatures cannot attack. **''magic missile'' - 150' range, 1 turn, 3 missiles, 1d6+1 damage each **''shield'' - caster only, 2 turns, invisible field of force - AC 17 vs missiles, AC 15 vs other attacks **''sleep'' - 240' range, 4d4 turns, may either affect one creature with 4+1 HD or a total of 2d8 HD of creatures that are 4 HD or less *L2: 3 spells/day (0 cast) **''detect invisible'' - 6 turns, 10' per level, invisible creatures or items in range are revealed to the caster **''ESP'' - 12 turns, 60' range. This spell grants the caster the ability to perceive and understand the thoughts of other living creatures. ***Focus for 1 turn: To pick up thoughts, the caster must focus their concentration in one direction for one turn. ***After this turn, the thoughts of all creatures within range in that direction can be perceived. ***If multiple creatures are within the range in the direction being focused on, their thoughts mingle into a confusing jumble. The caster must spend an additional turn to sort out one creature’s thoughts. ***Meaning: The caster understands the meaning of all thoughts even if they do not share the creature’s language. ***Obstructions: The ability to perceive thoughts is obstructed by a thin layer of lead or by rock of 2’ thick or greater. **''locate object'' - 2 turns, 60' + 10' per level range, caster can sense the direction (but not distance) of an object. Two types of objects: a) an object of a general class (a stairway, an altar, etc.). The nearest object of that type is located. b) a specific object known to the caster. The spell cannot be used to locate creatures. **''mirror image'' - 6 turns, 1d4 illusory duplicates of the caster appear. Look and behave exactly as the caster. Attacks on the caster destroy one of the mirror images, even if the attack misses. *L3: 2 spells/day (0 cast) **''dispel magic'' - 120' range, ends spell effects within a 20' cube. If the caster level of the effect is higher than Scorc's level, there is a 5% chance per level difference that the dispel attempt fails. Magic items are unaffected. **''fireball'' - 240' range, 20' radius sphere, 1d6 damage per caster level, 1/2 damage on save vs spells **''haste'' - 3 turns, 240' range, up to 24 creatures in a 60' diameter area are enchanted to move and act 2x normal. Maximum movement rates doubled, 2x number of attacks/round. Spells and use of magic items is unaffected.
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