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Jessica Hamby
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===Powers=== ====<u>Neonate Vampire</u>==== * Superhuman Strength d10 * Superhuman Speed d10 * Superhuman Reflexes d10 * Enhanced Durability d8 * Superhuman Senses d10 * Psychic Resistance d10 * Mind Control d8 * '''Sfx: Vampire Immunities:''' Spend 1pp to be immune to gasses, poisons, and anything else a vampire might be. * '''Sfx: All at once.''' Add a d6 to the dice pool and keep an additional effect die for each target. * '''Sfx: Blood Drinker.''' Optionally add a d6 to the dice pool for an attack action and step back highest die in the pool by -1. Step up physical stress inflicted by +1 and step back either stress or a complication that affects her if the attack succeeds. * '''Sfx: Vampiric Endurance.''' Before making an action including Neonate Vampire you may move your Physical Stress to the Doom Pool and step up a Neonate Vampire power * '''Limit: Vampire.''' Earn 1PP when affected by vampire-specific weapons (like silver or necromancy) or limitations (like needing to be invited or direct sunlight). * '''Limit: The Bleeds.''' Being awake in the day time counts as a d6 complication in addition to problems with direct sunlight. ====<u>The Blood is Sacred</u>==== * Godlike Stamina d12 * Telepathy d6 * '''Sfx: Healing blood.''' Either she or someone who has just drunk her blood may add Stamina d12 to their dice pool to recover Physical Stress spend 1PP to recover Physical Stress or step back Trauma bby 1 step per PP spent * '''Sfx: Potent.''' When creating an asset using her blood or blood she has drunk add d6 to the dice pool and step up the effect dice by +1 * '''Limit: Blood born.''' To use these powers on others they must have ingested her blood. * '''Limit: Receptive empathy''' only from telepathy (oh, and some very interesting dreams coming the other way).
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