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Keiko and Nanny
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== Basic Moves == * Analyze: When you use what you have at your disposal to assess a place or situation, roll. On a 10, ask 3 of the listed questions. On a 7–9, ask two. When you act on the answers given to you by the MC, take +1 Forward. * Background Move: When you defy the constraints of reality within a digital environment, make moves as usual and beware The Veil. * Divert: When you engage with someone in an attempt to distract, misdirect, or otherwise direct attention to yourself or elsewhere, roll. On a 10+, pick 3 of the listed options. On a 7-9, pick 2. * Duel: When you initiate single combat with another, answer the listed questions and take +1 Forward for each answer in the affirmative. Then, roll. On a 10+, you generate 3 Hold and your opponent generates 1. On a 7–9, both of you generate 2 Hold. On a miss, your opponent generates 3 Hold and you generate 1. You may spend Hold 1 for 1 at any time to do one thing on the listed options as long as you justify your choice in the fiction. * Help or Hinder: When you act to help or impede another PC, say how do so and roll. On a hit, they take +1 or -2 to their roll. On a 7-9, you also expose your to danger, retribution, or cost. * Lift the Veil: When you try to pierce the constant illusion of the Veil, search for information, or recall something you may already be privy to, roll. One a hit, the MC will tell you something new and interesting about the situation. On any roll, the MC will ask you a question or two. On a 10+, the MC will give you good detail; on a 7-9, the MC will give you an impression. * Neutralize: When you use force to attempt to neutralize a threat, take control of a situation, or maintain hold of something you have with the chance of taking Harm yourself, roll. On a 10+, you generate 3 Hold and take no Harm in the doing. On 7–9, you generate 2 Hold and you will take Harm in the doing. Spend your Hold 1 for 1 during the scene on the listed options. * Probe: When you pay attention, study, or examine someone’s reactions during an interaction in an attempt to learn more about them, roll. On a 10+, Hold 3. On a 7–9, Hold 1. Spend Hold 1 for 1 to ask the listed questions. When the interaction ends the Hold expires. * Risk: When you are aware of and act to avoid imminent danger, say how you do it and roll. On a 10+, you do as you describe and the danger doesn’t come to bear. On a 7–9, in the doing of it there will be a cost, complication, or choice introduced by the MC. * Sway: When you want to get an NPC to do something you want and their motivations don’t line up with yours, roll. On a 10+, they do it and choose of the listed conditions. On a 7-9, they choose two. * Ultimatum: When you say what you want and what you will do if you don’t get it, roll. On a 10+, they have to choose: make you carry out your threat, or back down and give you what you want. On a 7-9, they also can choose from the listed options.
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