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==NEW ADVANTAGE: POWER LEVEL== Power Level is basically just that—a superhuman’s relative power level in comparison to the other superhumans of the world. Sidekicks and mass-produced metahuman soldiers would have Power Levels of 1-3, while demigods like Superman or Goku would have Power Levels of 9-10. A character’s Power Level determines the maximum number of dots she can have in any given power, the maximum number of Verve she can possess at any time, the number of Verve recovered at the start of each scene or from acting in accordance with a Virtue or Vice. <table width=80% border=0 cellpadding=0 cellspacing=0> <tr bgcolor=#999999><td><b>Power Level</b></td><td><b>Superpower Max</b></td><td><b>Max Verve / Per Recovery</b></td><td><b>Degeneration Penalty</b></td></tr> <tr><td>1</td><td>5</td><td>10/1</td><td>-0</td></tr> <tr bgcolor=#cccccc><td>2</td><td>6</td><td>11/1</td><td>-1</td></tr> <tr><td>3</td><td>6</td><td>13/2</td><td>-1</td></tr> <tr bgcolor=#cccccc><td>4</td><td>7</td><td>16/2</td><td>-2</td></tr> <tr><td>5</td><td>7</td><td>20/3</td><td>-2</td></tr> <tr bgcolor=#cccccc><td>6</td><td>8</td><td>25/3</td><td>-3</td></tr> <tr><td>7</td><td>8</td><td>31/4</td><td>-3</td></tr> <tr bgcolor=#cccccc><td>8</td><td>9</td><td>38/4</td><td>-4</td></tr> <tr><td>9</td><td>9</td><td>46/5</td><td>-4</td></tr> <tr bgcolor=#cccccc><td>10</td><td>10</td><td>55/5</td><td>-5</td></tr> </table> ===VARIANT: ACCELERATED PROGRESSION=== For faster progression, the Storyteller may choose to use one of the following ''optional'' rules: * The entire group gains a dot of power level per story completed. This is appropriate for games meant to Chronicle the players rise to power over time. * The Storyteller may ask each player to come up a set number of Milestones. Essentially a Milestone is 3 specific Aspirations and a related Breaking Point, with the added requirement that it must match the theme of the current story. Upon achieving the Milestone, the character gains a dot of Power Level. Keep in mind, the ST is not required to allow the player-characters to advance in power level. Some play styles just can't deal well with individuals who are too empowered.
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