Editing
MTH:Telepathy
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===MIND PROBE (****)=== Prerequisites: Telepathy Effect: The character is able to read the long-term memories of her target. In order to use this merit, the character must make an extended activation roll and score a number of successes based on the chart below. <Table> <tr><td>'''Target'''</td><td>'''Successes Needed'''</td></tr> <tr><td>Typical Thoughts</td><td>Target's Resolve +2</td></tr> <tr><td>Private</td><td>Resolve + Composure</td></tr> <tr><td>Vitally Private</td><td>Resolve + Composure + 2</td></tr> <tr><td>Repressed/Amnesic</td><td>2 X (Resolve + Composure)</td></tr> <tr><td>'''Condition'''</td><td>'''Modifier'''</td></tr> <tr><td>Traumatic</td><td>+1 to +5</td></tr> <tr><td>Guarded</td><td>+Target's Subterfuge</td></tr> <tr><td>Psychically Secured</td><td>+2, +4, or +8</td></tr> </table> 'Guarded', above, refers to an individual intentionally hiding their thoughts on a subject, typically because they suspect someone wants to know the truth and the subject doesn't wish them too. 'Private' refers to anything of a personal nature the subject wouldn't speak aloud in most company. 'Vitally Private' refers to potentially damaging information. 'Where the bomb is hidden' is typically Guarded information. A secret identity is typically Vitally Private. If the character knows someone is going through their mind looking for their secret identity, it becomes Guarded & Vitally Private. The attribute values above reflect current values, so players may try to produce circumstances that will lower the effective values before attempting to enter a subject's mind. The character using the Mind Probe technique may make a maximum number of rolls equal to the character's Resolve, and each roll takes one turn. A character targeted by Mind Probe may make a reflexive (Wits + Composure - activating character's Telepathy rating) roll to become aware of the psychic intrusion, and if successful, may contest each roll with a reflexive Resolve + Telepathy + Power Level. Each roll costs one verve, though an Exceptional Success allows the next roll to be for free. The technique has a range of (Power Level) yards.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information