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Mercy Quintillano
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===Special Abilities=== ====Third Eye Psyscape resident==== '''Sense Supernatural Evil and Magic Energy''' *Constant, automatic sense disrupted by close proximity to ley lines. *100' range normally, 1000' range with active spell usage *74% to identify type/race of paranormal creature or identify possession *55% chance to track by sense; 73% chance if target using magic '''Extended Psionics Power''' <br> All Sensitive Powers are double range and duration. '''Radiate Nature''' <br> All psychics within 100' and all non-psychics within 12' sense Mercy's feelings and intentions as if receiving a weak empathic transmission. '''Dreamvision''' <br> Can converse with kindred spirits in dream medium. '''Transform into energy being''' <br> Can place self into stasis within a ley line for up to 100 years at the cost of 270 I.S.P. ====Psi-Ghost==== '''Heightened Presence Sense''' *automatically aware of all intelligent presences within 25 feet *automatically aware when under observation by surveillance systems manned by a sentient being *'focused attention' (1d4 melee rounds to focus) allows Mercy to determine the exact number of intelligent presences within range and a 60% chance to pinpoint their precise location '''Intangibility''' (Mutant power) *Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee). *Electricity attacks inflict 1/2 damage/effect *Psionic and gas attacks inflict full damage/effect *Immune to all other attacks *+20% to Prowl skill when intangible *confers Horror Factor 14 if seen, due to specter-like appearance ====Psionics==== =====Physical===== *'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed) *'''Nightvision:''' visual range 600', 10 minutes, 4 ISP; must have some source of light. Sudden light exposure will blind for 3d4 melee rounds unless additional Nightvision polarization effect utilized. =====Sensitive===== *'''Intuitive Combat:''' self, 4 melee rounds, 10 ISP; concentrate for 1 melee round to receive +3 initiative, +1 strike/parry, +4 dodge/pull punch, +2 roll/disarm; +10% to acrobatics abilities, climb, and swim; cannot be surprised even by attacks from behind or long range and so can parry/dodge versus ''all'' attacks leveled against her. May not use any other psionic powers while in use. *'''Machine Ghost:''' computer by touch, 6 minutes, 12 ISP; trance-like state allows entry to an A.I. object or object reading electronically stored data. Reads such data at 10x speed. Psychically within device, with the same pitfalls as Astral Projection. May have to fight security guardians, loses sense of physical body and time passed, leaving virtual space is complicated. *'''Mask I.S.P. & Psionics:''' self, 20 minutes, 7 ISP; completely mask all psionic energy, altering aura. Blocks user's psionic senses. *'''Meditation:''' recover 6 ISP / hour of meditation *'''Mind Block:''' self, 20 minutes, 4 ISP; blocks all psychic/mental emanations, +1 save vs psychic/mental attacks *'''Object Read:''' touch, twice 2d6 minutes or variable, ISP 6; test against both 56% chance to receive impressions and 48% chance to receive images. If successful on one of these, may also test against 38% chance to receive information about the present for an additional 4 ISP. *'''See the Invisible:''' 240' or 480' on a ley line, 2 minutes, 4 ISP *'''Sixth Sense:''' 180', until danger passes, 2 ISP; receives precognitive flash of imminent danger to self or someone within 180'. During first melee recieve +6 initiative, +2 parry, +3 dodge, no chance of sneak attack from behind. =====Super-Psionics===== *'''Psionic Invisibility:''' 100' radius/LOS, 1 minute, 10 ISP, -2 to save against. Must be 'passing through' or hiding, with no intent of hurting those present. Machines are not fooled, though those watching through machines will be if within range of power. Once seen, the same viewer is immune to this use of power. *'''Telemechanics:''' touch or 5', 12 minutes, 10 ISP. Know everything about a non-A.I. machine, 80% ability. Knows everything and may communicate with A.I. machines, at 88% ability.
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