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===Talents=== *'''Strife''' (Corinthia): Each day when in your homeland, you can make a free Simple (D0) Lore test. Each point of Momentum gives you a general idea as to whether there will be a major disturbance that day. While matters can take a turn at any point (and this doesn’t account for the actions of you or your allies) this test should provide accurate — if nonspecific — information about the general feel of the region. *'''Sentry''' (Warrior Caste): So long as you have had a total of four hours of sleep within the last two days (either one four-hour stretch or multiple short rests), you suffer no penalties for sleep deprivation when making Observation tests. *'''Subject''' (Warrior Caste): Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one. *'''Deflection''' (Parry Rank 1): When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality. *'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls. *'''Deft Blade''' (Melee Tier 2): Whenever you make a Melee attack, any Momentum spent or points added to Doom to add bonus d20s to the Melee test adds two dice instead of one. *'''Blood on Steel''' (Melee Tier 2): When rolling for damage with a Melee attack, you may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality. *'''Adaptable Combatant''' (Melee Tier 3): When making or defending against an attack, you may increase or decrease the Reach of your weapon by 1. A weapon’s Reach may not be reduced below 1. *'''Killing Strike''' (Melee Tier 3): When you inflict 1 or more Wounds as a result of a Melee attack, you may spend 2 Momentum in order to inflict an additional Wound immediately. Against a mob or squad of enemies, this additional Wound may be applied to another member of that mob or squad.
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