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==Escape Artist== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Dexterity |- !Action |Standard |- !Armor Penalty |Maneuver |- !Untrained |Yes |- !Concentration |No |} '''Synergy:''' Use Rope (Bind) '''Proficiency:''' Ropes, Manacles, Grapple, Tight Space, Straitjacket '''Check:''' The table below gives the DCs to escape various forms of restraints. Ropes: Your Escape Artist check is opposed by the binder's Use Rope check. Since it's easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check. Manacles and Masterwork Manacles: The DC for manacles is set by their construction. Tight Space: The DC noted on the table is for getting through a space where your head fits but your shoulders don't. If the space is long you may need to make multiple checks. You can't get through a space that your head does not fit through. Grappler: You can make an Escape Artist check opposed by your enemy's grapple check to get out of a grapple or out of a pinned condition (so that you're only grappling). {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" |!Restraint !Escape Artist DC |- |Ropes Binder's |Use Rope check at +10 |- |Net |20 |- |Snare spell |30 |- |Manacles |30 |- |Tight space |30 |- |Masterwork manacles |35 |- |Grappler |Grappler's stability |} '''Total Failure:''' You cannot retry to escape for 1 hour per rank of total failure. '''Try Again:''' You can make another check after a failed check if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed.
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