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The Vorpal Sword Went Snicker Snack Bolt
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=Cyberware/Bioware= -5.423 Essence * Cyber-Mantle (reduces the cost of all quality wares by half; 10% discount on Essence) Basic Mechanicus Implants (-2.75 Essence; 20.0BP) * Electrograft (datajack and commlink (response, firewall, system 1; signal 2)) * Electoo Inductors (Simsense Booster, low voltage, low current power supply) * Respirator Unit (Voice Modulator, Gas Mask, cyberskull) * Cyber-Mantle (Biomonitor, cybertorso, aluminum bonelacing) * Potentia Coil (Battery (30+Bodyx5) charge) * Cranial Circuitry (Encephalon 1, Math SPU, Attention Coprocessor 1) Head -0.5076 (~0.51) Essence; 12.6BP * (Basic) Cyberskull (Betaware, Capacity 4; +1 PCM box) * (Basic) Attention Coprocessor 1 (Betaware, +1 to Perception tests) * (Basic) Commlink: Mars Pattern (Betaware, Capacity -2; Response 6; Signal 5 - OS: Firewall 5; System 6) * (Basic) Datajack (Betaware) * (Basic) Encephalon 1 (Betaware, +1 to all Active Logic tests) * (Basic) Gas mask (Betaware, 1 hour air supply; immunity to inhaled toxins) * (Basic) Math SPU (Betaware, +2 to all tests involving mathematics; +2 to Electronic Warfare involving coding/decoding) * (Basic) Voice modulator (Betaware, speak at 100 decibels; broad range of sounds) * (Basic) Simsense booster (Betaware, +1 IP while in VR) * (2.40BP) Ultrasound Sensor (Betaware, Capacity -2) * (1.20BP) Cybereyes 4 (Betaware, 0.282 Essence; Capacity 16; 20/20 vision; recording capabilities; image link (HUD projection; Capacity -4)) * (0.40BP) Low-Light Vision (Betaware, Capacity -2; still blinded by total darkness) * (0.40BP) Smartlink (Betaware, Capacity -3; interface with smartlinked gun systems) * (0.40BP) Thermographic Vision (Betaware, Capacity -2; can 'see' heat signatures) * (1.80BP) Vision Enhancement 3 (Betaware, Capacity -3; +3 to visual Perception tests) * (0.40BP) Vision Magnification (Betaware, Capacity -2; up to 50x magnification) * (0.40BP) Cyberears 3 (Betaware, 0.2256 Essence; Capacity 12; perfect hearing; recording capabilities; sound link) * (1.80BP) Audio Enhancement 3 (Betaware, Capacity -3; +3 to audial Perception tests) * (2.00BP) Balance Augmenter (Betaware, Capacity -4; +1 to all balance-related tests) * (0.30BP) Damper (Betaware, Capacity -1; +2 vs all sonic-based attacks) * (0.80BP) Select Sound Filter 2 (Betaware, Capacity -2; can tune out all but 2 individual sources of sound) * (0.30BP) Spatial Recogniser (Betaware, Capacity -2; +2 to pinpoint sources of sound) Body -0.542 Essence; 46.48 * (Basic) Cybertorso (Betaware, Capacity 10; +1 PCM box) * (Basic) Biomonitor (Betaware, Capacity -1; monitors life signs; can scan skin and fluid samples) * (Basic) Potentia Coil (Betaware, Battery (60 charge); 1/hr recharge) * (Basic +0.6BP) Articulated Weapon-Arm (Betaware, NO CAPACITY; as a smart firing platform; Pilot 3; Sensor 3; Targeting: Longarms 3; Targeting: Flamethrower 3) * (0.48BP) Armour 4 (Capacity -8; +4 B/I) * (16.0BP) Titanium Bone Lacing (Betaware, -0.282 Essence; +3 to all damage resistance rolls; +1 B/I armour; STR/2+3P damage with unarmed attacks) Body Bioware * (16.0BP) Pain Editor (-0.12 Essence; doesn't suffer negative mods from Stun damage) * (10.0BP) Platelet Factory (-0.08 Essence; when taking 2 or more damage, -1 damage) * (4.00BP) Sleep Regulator (-0.06 Essence; 3 hrs sleep/night; 48 hrs sleepless without ill effects) Arms -1.128 Essence; 23.4BP * (16.0BP) Right and Left Optimised (Ultimate Champion) Cyberarms (Betaware, -0.81 Essence; Capacity 13 +4ea; +2 PCM boxes; +2 to unarmed combat tests) * (3.20BP) - w/ Bulk Mods * (0.40BP) Left Shock Hands/Electoo Inductor (Betaware, Capacity -3; 6S(e); AP -half; 10 charges, recharges at 1/min) * (0.60BP) Left Cyberlimb Enhancements (Betaware, Capacity -6; +6 AGI) * (0.60BP) Grapple Gun (Betaware, Capacity -5; 75m range; 2000kg lifting load) * (1.40BP) Right Snake Fingers, Telescoping (Betaware, Capacity -3; +2 to feats of manual dexterity; +1 Reach in melee combat) * (1.20BP) Cyberlimb Enhancements (Betaware, Capacity -12 ea; +6 STR and AGI) Legs -1.128 Essence; 14.74BP * (12.0BP) Right and Left Cyberlegs (Betaware, -1.128 Essence; Capacity 20; +2 PCM boxes) * (0.40BP) Cyberlimb Enhancements (Betaware, Capacity -6 ea; +2 STR and AGI and BOD ea) * (0.48BP) Armour (Betaware, Capacity -8 ea; +4 armour ea) * (0.26BP) Cyberskates (Betaware, Capacity -3 ea; x1.5 walking and running speeds) * (1.60BP) Foot Anchor (Betaware, Capacity -3 ea; +2 recoil compensation; +4 vs Knockdown tests)
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