Editing
The Wilderlands of Absalom
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Treasure= *[[Treasure History]] *[[Accepted Proposal for Shares Distribution]] *[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21221558#post21221558 proposal for handling treasure] ==Identification Queue== *[[Identification Queue]] - Rhea's Ford sages *[[Magical Library Identification Queue]] - party magical engineers, currently at the Candle ==To Be Sold== *[[Junction Trade Goods awaiting sale]] *Ring of Command Animals (to be sold - Rhea's Ford) ==To Be Destroyed== ==In Transit== [[Treasure in Transit]] ==Freshly Acquired== [[Freshly Acquired Treasure]] ==Wolf Keep== *[[Party Treasury]] ===Magic Items=== *A gem, known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged *Battleaxe +1, forged from curious metal *Pole arm +1 *A +1 knife, razor sharp and with a handle wrapped in rough leather. It bears a vague resemblance to the knives that fisherfolk use to clean and gut their catch. Wielder can ''water breath'' as per the spell once per day. *Three ounces of Crocodile Tears *Potions **Animal Control **Diminution x2 **Dragon Control **Fire Resistance **Gaseous Form x2 **Invulnerability **Levitation **Oil of Slipperiness **Philter of Love x2 **Polymorph **Sweetwater ===Non-magic items=== *Four doses of Firesand (a handful of fine black powder, possessing a pungent odor) *Masterwork sword *Masterwork shield *The non-magical weapons are all ancient, and of unusual stylings that suggest they were fashioned in a different land. All appear to be of extremely high quality, and would likely sell for 500 gold apiece. There are three swords, five spears, a battle axe, three warhammers, and a mace. *A pair of wicked looking handaxes with hafts of polished ebony and steel heads that shine dully in the sunlight. The handaxes are masterwork and balanced for throwing, with a +1 bonus to hit and an increased range of 10' (base). At a guess the twinned hand axes would be worth in the neighborhood of 600 gold if sold as a set. *Five ounces of Crocodile Tears *Three war-horns: a battered old war-horn, fashioned of bronze, an ogre's battle horn -- this one made from a yellowed and cracked tusk of some huge beast, bound in copper bands, and a third horn, taken from the third ogre band *Five jars of a rich purple dye *A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. *12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. *19 stone of red ichor from a salamander, worth 1100 gp ==The Candle== *A ring of metal that looks like the key Karag saw the shaman use on the entrance to the mummies tomb. *A second large circular key, resembling the one that opened the mummies' tomb *A large brass key from the painting-and-pit-trap room on sublevel 10 of the Candle *3x Carreg Duw stones *A farseer similar to the one Rabanus possess, but made from the giant fang of some terrible monster, and chased in gold and silver (Eyes of the Eagle) ===Magical Library=== [[Magical Library]] ==Junction Warehouse== *Storage Capacity: 10,000/10,000 ==Rhea's Ford==
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information