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Worldwide:John Grinnell
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===Complications=== '''Disquieting Aura (Social/Psychological):''' Grin’s lack of normal emotional responses—no fear, no pain, no empathy—combined with his ever-present smile and unblinking calm, deeply unsettles others. Even when he's polite and cooperative, people instinctively mistrust or fear him, often misreading his intentions. '''Shattered Past (Mental/Plot):''' Grin’s memories before the incident are broken—he recalls training and tactics, but not who he was, what he did, or who he knew. Someone else remembers. An unseen enemy from his past wants him dead, and they know exactly who he is… even if he doesn’t. '''Soft Spot for the Quiet Ones (Emotional):''' Despite his eerie demeanor, Grin shows unexpected compassion toward the quiet, the overlooked, and the vulnerable—particularly children, animals, and people on the margins of society. This empathy can drive him to take risks or make unorthodox choices to protect them. '''Touchstones (Emotional/Social Complication):''' Despite what he is, Grin holds tight to two quiet anchors: a stray cat named Mittens, and a nameless late-night support group he visits whenever he can. Mittens isn’t always physically with him—Grin leaves her in the care of contacts, shelters, or quiet safehouses between missions—but he checks in. Sends money. Keeps her fed and safe. He doesn’t explain why. He just does. The support group changes with each city—Grin seeks out similar gatherings wherever the team goes. He never speaks much. Just listens. He never uses the same name twice. But the ritual matters. It keeps him tethered.
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