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=5= ==Unclaimed 1== ==Unclaimed 2== ==Unclaimed 3== ==Bachmaur South Road== This road heads southeasterly from Bachmaur across the great plains, eventually turning into the King's road in the Quiziyak kingdom. ==Bachmaur South Road== This road heads southeasterly from Bachmaur across the great plains, eventually turning into the King's road in the Quiziyak kingdom. ==Old King's Road Follows River== Here, Old King's Road - little more than a rough trail - follows the course of the Delnar for a time before curving northward, heading into parts unknown. ==Unclaimed 7== ==Hag's Crossroad== Two ruined roads cross in this bog riddled area. It is home to brutish creatures that labor under a coven of hags that have maintained control for generations, abducting and inducting girls from surrounding settlements into their dark secrets. Occasionally a female magic user will seek them out for their arcane secrets, or to join the coven. The hags occasionally parlay with communities nearby, sending dominated monsters into town and speaking through the brutes. They do not wish to disrupt the balance of power that allows them to remain there. Some suspect they wish to usurp control of the Stench Fens nearby, but that some power prevents them from doing so. ==Unclaimed 9== ==Drake Fissure== Between the thinning desert and the thinning plains, the drake fissure runs from northwest to south east, this area being only the widest and deepest. A great crack in the earth cut not by river or quake, but said to have been carved by a great beast reaching down from the sky in an age long forgotten. Drakes, Wyverns, and lesser creatures of relation to the dragons crawl and fly around and within the shadows of the valley. Some say the fissure itself runs so deep it reaches into the black heart of the world. Even from it's edge, tunnels can be seen down the fissure walls...but no man has seen it's bottom here and lived to tell the tale...now the mad Gnome Walber Nik Hausen is another story. They say he has seen down there, if you can find him you'd have the best wealth of information to forming an expedition. ==The Freetowns== This lightly hilled grassland on the edge of the desert is home to a collection of small villages styling themselves the "Free Towns". In reality they don't get visits from tax collectors because they have nothing anyone would want. The villages are home to the wretchedly poor, the most degenerate criminals, and a few starry eyed fools. One such fool is "Mayor" Hilligar, the self styled ruler of "these fine, free peoples". Hilligar has been trying to get a road built to connect the villages but so far every tradesmen or builder he has brought in has been repulsed or murdered. Only the most foolish or desperate merchants will enter the area. ==Heroes' Grave== Tombs and monuments to ancient heroes fill this area, sprawling out into ruined necropoli that bear the brunt of the sands. Centaurs still come here to deposit their honored dead—even if it is just their bones or ashes. Many of the crypts and other structures show signs of being forced open, and desperate grave robbers and fledgling necromancers both still come seeking some hidden scrap of wealth or power. A road extends out to the east from here. Its old name is the Final Road, but in recent times it is simply called the Southern Road or South Way. The road is a major thoroughfare still for southern settlements, who use it to reach the Splendor and beyond. It is considered far safer than other routes to travel. Some say it is due to the shrines and crumbled statues of heroes that still line some of the way. Others because it is nestled between a sorcery riddled desert and the power of the Splendor.
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