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==Spells== '''Domains:''' War, Sun '''Spells per day'''<br> 0th: 6 1st: 8 2nd: 7 3rd: 7 4th: 5 '''Spells known:''' The domain spells plus: *0th (8) Create Water, Detect Magic, Detect Poison, Light, Mending, Purify food and drink, Read Magic, Resistance *1st (6) Bless, Command, Detect Undead, Doom, Resurgence (Grants second saving throw), Shield of Faith *2nd: (5) Cure Moderate Wounds, Delay Poison, Remove Paralysis, Lesser Restoration, Silence *3rd: (4) Cure Serious Wounds, Dispel Magic, Remove Disease, Weapon of Energy (Range Touch, duration 9 rounds. Choose acid, cold, electricity or fire. Weapon adds 1d6 type damage and is burst quality.) *4th: (3) Air Walk, Panacea (Ends the following conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. Stops poison. Cures 1d8+9 hp.This is a healing spell) Restoration
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