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Crookshank, exiled and wandering lizardman
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==Cultural Notes from RPG.net Thread== Class borrowed from Sleeper with minor alterations: http://forum.rpg.net/showthread.php?...-D-amp-D/page2 Description: (Written by (Sleeper? Julius Sleezer?), draws upon Moldvay Basic, AD&D 1E Monster Manual, and AD&D 2E Complete Book of Humanoids) There is contradictory textual evidence as to whether or not they are semi-intelligent or of normal intelligence (see B16, B38). My interpretation is going to be that some lizard men are semi-intelligent and some are of normal intelligence. Most lizard men who become adventurers are of normal intelligence or higher (9 or greater). Spears, clubs, javelins, and shields are their typical equipment amongst their own tribes, but this may vary when they take up the adventuring life. Lizard men are not cannibalistic, but they are anthropophagic. This tends to make humans uneasy. For this reason, some but not all adventuring lizard men have abandoned the practice of anthropophagy. Almost all lizard men are Neutral. They are savage, naturalistic, and direct. They tend to be somewhat silent and withdrawn as a rule, and are practical folk. They have little patience for human philosophy, and their own philosophy is strange to men. Lizard Men may fight unarmed in two ways (see above). They make attack with a bite (1-3 damage) or attack with each clawed hand (1-2/1-2). Adult Lizard Men weigh a minimum of 200 pounds (2000 cn) and often reach 250 pounts (2500 cn). They are generally between 6' and 7' in height. Males and females look the same to humans. Their tails are not prehensile.
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