Editing
D&D 5e: Borderlanders - Characters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===<U>Firbolg</u>=== Firbolg are their own race, but are typically referred to by those who know no better as half giants. Despite their towering and often menacing appearance, Firbolg are clever and prone to frivolous or startling use of magics and other shenanigans. [[File:Firbolg.png|400px]] Other than Ability Scores and Languages (above), Firbolg characters gain the following additional traits: *'''Size:''' Firbolg stand 8'-9' tall and weigh 350-400 lbs. Your size is Medium. *'''Speed:''' Your base walking speed is 35. *'''Powerful Build:''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. *'''Detect Magic:''' Firbolg have the innate ability to detect magic (as the spell). Once you use this trait, you can't use it again until you finish a short or long rest. *'''Trickster's Guise:''' As an action you can use this trait to cast disguise self. When you use this version of the spell, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Once you use this trait, you can't use it again until you finish a short or long rest. Choose Intelligence, Wisdom or Charisma as your spellcasting ability for this feature. This choice cannot be changed. *'''Hidden Step:''' As a bonus action, you can become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest. *'''Speech of Beast and Leaf:''' You have the ability to communicate in a limited manner with animals and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all charisma checks to influence them. ----
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information