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Daggerheart - Ravenscrown Adventures: Furball
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==Features== ===Class=== * Arcane Sense - You can sense the presence of magical people and objects when you’re close to them. * Minor Illusion - Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close range that is convincing to anyone in far range or further | +2 SPELLCAST ROLL * Channel Raw Power - Once per Long Rest, you can place a Domain card from your Loadout into your Vault and choose to either: ** Gain Hope equal to the level of the card, OR ** Add magic damage equal to twice the level of the card to a spell you’ve successfully cast. ===Subclass=== * Elemental Origin Type: Water ** SPELLCAST: INSTINCT ** Your elemental origin lets you manipulate and shape a certain kind of element. ** You can channel this element into unique, harmless effects. You may also spend a Hope to describe how your control over this element helps a current action, and either add +2 to the action roll before making it or +3 to the damage. ===Ancestry=== * Nimble: Take advantage on Agility Rolls that involve balancing and climbing and add +1 to your Evasion at character creation. ===Community=== * Scoundrel: You have advantage on any rolls where you’re negotiating with criminals, detecting lies, or finding a safe place to hide.
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