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=== Super Powers === '''Super Power Points''': 45 Heritage of Divinity - Abilities common to most with divine parentage. * Ageless (Cost 1) The hero never grows old. (Super Powers Companion, page 49) * Immune to Disease (Cost 1) The character is immune disease. (Super Powers Companion, page 67) * Immune to Poison (Cost 1) The character is immune poison. (Super Powers Companion, page 67) * Regeneration [Regrowth (+2)] (Cost 7) The hero regenerates a Wound on a successful Focus roll (two on a raise) every hour and treats all permanent injuries as temporary. (Super Powers Companion, page 81) * Skill Bonus (Focus) (Cost 4) Add +2 to a single skill. (Super Powers Companion, page 83) * Super Edge 1 (Cost 2) A non-Legendary Edge is granted for each level taken (Arcane Background - Magic). (Super Powers Companion, page 85) * Toughness 3 (Cost 3) Increases Toughness by +1 for each level. (Super Powers Companion, page 88) Gifts of Apollo - Abilities inherited from the Olympian Apollo * Absorption: Fire (heat), Light (lasers), Magic (spiritual, supernatural), Radiation [Additional Power Types (+2), Transmute (+3) ]. (Cost 7) Free Soak roll vs damage from a Power Type; each Wound Soaked generates a Transmutation Token for the scene. Tokens add damage, Toughness, or allow a Power Stunt. (Super Powers Companion, page 48) * Dodge 2 (Cost 2) Ranged attacks at the hero subtract one per level. (Super Powers Companion, page 57) * Genius [Fast Learner (+1)] (Cost 3) The character gets a free reroll on Smarts and Smarts-based skills. The hero ignores the -2 penalty when making unskilled, Smarts-based rolls. (Super Powers Companion, page 64) * Healing [Requires Touch (-2)] (Cost 1) Focus roll as an action to heal one Wound, two with a raise. (Super Powers Companion, page 65) * Parry 2 (Cost 2) The character's Parry increases by +1 per level of the power. (Super Powers Companion, page 78) * Melee Attack 1 [Mega-Damage (+1)] (Cost 3) Increases the damage of the hero's melee attacks 1d6. (Super Powers Companion, Page 73) * Stun [Only Beings With Sight (-1), Strong (+2)] (Cost 4) Target makes a successful Vigor-2 roll (-4 with Raise) or is Stunned. (Super Powers Companion, page 85) * Super Attribute (Smarts) 1 (Cost 2) Each level increases an Attribute and its maximum by one die type. (Super Powers Companion, page 85) * Super Edge 1 (Cost 2) A non-Legendary Edge is granted for each level taken (Danger Sense). (Super Powers Companion, page 85)
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