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==Distinctions== '''Street Tough:''' [d8] ''You don't look like nothing special in the clear light of day, but down back alleys folk know to give you a wide berth.'' * '''Step Back:''' Roll d4 instead of d8 for 1 PP * '''Devil You Know:''' ''You got the reputation of being the lesser evil.'' When using the threat of something worse coming as leverage to convince someone to see or do things your way, step up or double Influence. 1s and 2s count as complications. * '''Eyes in Back:''' ''Your eyes are always moving. You know the best route to take and the best time to take it.'' When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll. [Highlighted Skills: ''Fight/Influence/Notice''] ---- '''Former Field Medic''' [d8] ''You didn't go to no fancy school to learn doctorin. You went to war.'' * '''Step Back:''' Roll d4 instead of d8 for 1 PP * Battlefield Triage: ''You know how to get folk stable til you can see to em proper.'' Spend 1 PP to step back another character’s medical or injury related complication. * Head on a Swivel: ''A battlefield medic has to be aware of her surroundings at all times.'' When tending to someone under adverse circumstances, spend 1 PP to reveal a feature of the immediate environment that offers protection or cover while you work. Make that feature a d8 scene asset. [Highlighted Skills: ''Operate/Survive/Treat''] ---- '''Harmless Looking''' [d8] ''You blend into a crowd like a rock blends into a quarry.'' * '''Step Back:''' Roll d4 instead of d8 for 1 PP * Slip of a Girl: ''How much trouble could you possibly be?'' Step back your Physical die to step up your Social die when convincing someone you’re not a threat. * Quick Change: ''Trick to disappearin is to make sure folk don't see what they're looking to see.'' Spend 1 PP to create a d8 Asset to help you disappear into a crowd [Highlighted Skills: ''Move/Sneak/Trick'']
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