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Inferno
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==== Skills ==== * '''Acting Skill Group 5:''' ''Inferno has always had a flair for the dramatic; if he weren't already a shadowrunner, he might even have made a decent living as an actor or a musician. But what kind of career would that be for a badass? Still, it helps pass the time and it's actually pretty decent as a cover.'' ** '''Con''' ** '''Impersonation''' ** '''Performance''' * '''Assensing 6 (Aura Reading +2):''' ''Being a magician himself, Inferno is always on the lookout for other Gifted individuals. It's not that he considers mundanes a non-threat, but he knows that magic hits hard and is easy to hide; best to know when it's around.'' * '''Disguise 6 (Cosmetic +2):''' ''Inferno mainly uses this to make sure he looks the part when dressing to impress. Of course, to challenge himself, sometimes he deigns to make himself look like the mortals surrounding him. After all, just portraying his majesty all the time gets boring after a while. The costumes he can mock up from even basic materials are quite impressive.'' * '''Exotic Melee Weapon (Monowhip) 6 (Anjali +2):''' Monofilament whips are dangerous, both to the victim and the wielder, but they're also incredibly cool, which is why Inferno's elected to specialize with this weapon to the exclusion of all others (in melee). His monowhip is very nearly part of him and will be detailed below. * '''Perception 6 (Visual +2):''' ''A true overlord knows the worth of his subjects, and of course, he is always watchful for danger, opportunities and dangerous opportunities. His Tyrant's Eye sees the mundane and mystic world alike, laying bare the truth of reality before him!'' * '''Spellcasting 6 (Manipulation +2):''' ''Burn, heretics.'' * '''Conjuring 6 (Spirits of Man +2):''' ''Return! Tens of thousands of times return! To your place at my side, felling my foes, I command thee, spirits of the netherworld - RETURN!'' * '''Automatics 1 (Assault Rifles +2):''' ''Karl Kombatmage makes carrying an Ares Alpha cool; which is why Inferno wields one. However, firing ranges are virtually nonexistent in Inner London and activesofts require skilljacks and tons of nuyen, so he doesn't know much about wielding a gun beyond the basics. Fortunately the highly illegal training soft he downloaded gave him that much.'' * '''Heavy Weapons 1 (Grenade Launchers +2):''' ''It would be a shame to have a gun with a grenade launcher and not know how to use it, no? However, that same highly illegal training soft he downloaded also covered many other kinds of heavy weapons, from machine guns to missile launchers. Sadly, flamethrowers are beyond his reach for now...''
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