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==Maneuvers and Stances== Bold maneuvers are the ones readied by default. *'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)''' *Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63) *Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78) *'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)''' *'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons''' *Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89) *Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56) *'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)''' *'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)''' *'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)''' *'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)''' *'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)''' *Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76) *Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
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