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Mahou Shoujo:Roanapur
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==General Sorcery== All magical girls (mahou or maou) can use magic in a more generalized way. If they want to be particularly good at it, they can pick up a Supernatural Flava to enhance it (''see'' the Supernatural Flava 'Illusionist' for an example). If the type of magic fits their badass type, they can add their badass bonus to any required rolls. Mashous usually have a theme to their magic, reflecting their nature, or their affinity, such as Blood Maiden being focused on, well, blood. Sorcery works as follows * If it just affects you, and gives a role-playing (non-mechanical) benefit, it just works. * If it doesn't directly affect another person, it succeeds on a 2d6 roll of 5 or higher (but there can be modifiers, keep reading). * If it affects someone else, it's an opposed roll. The target can add their respective Badass bonus if it applies, but weapons and armor don't modify this roll. If they have any Flavas or bonus that might apply, they can add them. ** Example: Magical Angel Blazer Homura is a Smartass, trying to track a sneaky demon using sorcery, an example of using magic to conveniently accomplish a mundane task. She doesn't have any related Flavas, but it's Smartass related so she rolls 2d6+2. The demon is a Kickass, which applies to physical things, like sneaking, and has the Ninja Flava. It rolls 2d6+5 to oppose Homura. * Degree of success (+1 per 4 points above opposing roll or target number) applies, if it makes sense. Some effects will be all or nothing. * If the sorcery is outside the scope of the mashou's general theme, they get a -1 on their roll. * The broader the effect, and the degree to which it alters the world can make it harder to pull off the sorcery. Generally speaking, if it's just using magic to conveniently do something you could do normally, it's +0 to your roll. If it's doing something that's impossible without magic, but doesn't majorly distort the normal world, it's a -1. If it could be done mundanely, but has a major effect, it's also a -1. If it can only be done with magic, and has a major effect, it's a -2. These modifiers assume a relatively small scope, the extent of a scene, more or less. Greater penalties apply if a mashou wants to go beyond that. ** Example: Magical Angel Blazer Homura wants to ignite every piece of paper in Roanapur. She has the Supernatural Flava 'Pyrotechnician', which gives her a +2 on her roll, and it's in theme for her, as she mainly uses fire, however it's not Smartass related. It's a major effect, but one that could be accomplished mundanely, so she gets a -1. It's also way beyond the scope of one scene, so the GM scratches her head and decides to assign a further -4. Homura has to roll a 5+ with a total of a -3 on her roll. If she wanted to ignite all the gasoline in Roanapur, the GM would make it even harder! ===Demonology=== Any Maou Shoujo, as their name 'Demon King Girl' indicates, can use Sorcery to try to summon and control demons. Awakened Demons or Familiars can only be affected if the maou shoujo is in possession of the corresponding tome. * Summon: A Sorcery check with a difficulty equal to 5+1/5 BP the summoned demon has. This assumes that it's being done out of combat as a lengthy ritual. The difficulty is increased by 5 if the Summoning is attempted quickly or in combat. * Control: An opposed Sorcery check vs the demon to be controlled. The Demon resists with the higher of its Attack or Defense, +1 per 10 BP it has. A controlled demon will generally do what the Maou Shoujo wants to the best of its ability. Control lasts until the next dawn where the maou shoujo is. * Bind: An opposed Sorcery check vs the demon to be bound. The demon must be controlled first. The Demon resists with the higher of its Attack or Defense, +1 per 5 BP it has. Attempting to bind a demon costs 10 Awesomeness or Wickedness, whether it succeeds or fails. Bound demons may be summoned or dismissed at will by the maou shoujo, and are permanently controlled. Once per round (or scene out of combat), she can do one of the following: ** She may spend 1 BP to use any Flava one of her bound demons has (except for True Form/Final Form). ** She can siphon up to 3 BP from one of her bound demons or transfer up to 3 BP to one of her bound demons. ** She can release a bound demon. This gives her 1d3+3 BP, but frees the demon from its binding and control. ** She can spend 1 BP to allow one of her bound demons to use one of her Flavas. : A Maou Shoujo may have at most one bound demon for each Flava of any type that she has. If she wants to bind another demon, she'll need to either release one, or save up enough Awesomeness/Wickedness to buy another Flava first. The Demonologist Flava grants a +2 bonus to all attempts to summon, control and bind a demon, as well as reducing the Awesomeness/Wickedness cost of a binding attempt by five. Non-Awakened bad guys (hereafter known as summoners) can also take this flava, but this mainly serves to allow the summoner to use Demonology without being Awakened, and does not grant any bonuses.
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