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Paradise City:Dave Kline Got Murdered
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==Newton Hiroshi Pembroke, aka Friedrich Allen== ''Point Total: 170. Player: Shadowjack'' A little too quick, clever, and off-putting to make it in straight corporate life, Pembroke has found a profitable and enjoyable niche as a freelance corporate "consultant" – detective, blackmailer, dirt-slinger, hider of graves. Most of his income comes from legitimate sources, though the actual reasons for the income tend not to be. He views most people as tools, obstacles, or background noise, but will go to great lengths for those he works with, and his few friends. He tries to avoid fights, viewing them as dangerous and inelegant, but when he has to, he kills quickly and loses no sleep over it. '''Physical Description:''' Male; age 29; long blonde hair (ponytail); eyes change color with mood and drug use; height 6'; weight 148 lbs. Attractive Appearance (Androgynous, Off-the-Shelf Looks) [2]. '''Attributes:''' ST 10; DX 12 [40]; IQ 14 [80]; HT 11 [¢]. '''Secondary Characteristics:''' Dmg thr 1d-2 sw 1d; BL 20 lbs. (Enc. 20/40/60/120/200); HP 10; Will 14; Per 14; FP 10; Speed 5.5; Move 5. '''Social Background:''' TL9; Culture: Western; Background: Eastgate; Languages: English (Native/Educated), French (Accented/Literate) [4], Japanese (Accented/Literate) [4], American Sign Language ("Accented") [2]; Wealth: Comfortable [10]; Status 1 (Corporate Middle Management) [5]. '''Cyberware:''' Contraceptive Implant [0.2]; Flesh Holster (Torso, 1 lb.) [0.1]; Liver Upgrade [2.4]; Shift-Tacts [0.2]; Skinwatch [0.1]; Synthetic Antibodies [4]; Synthetic Hippocampus [5]. '''Relationships:''' Ally: Laura, secretary (85 points, almost always 15) [6]; Contact Group: Paradise City corporates (business skills 15, fairly often 9, somewhat reliable) [10]; Contact: Central CityPol emergency dispatcher (Current Affairs (Crime & Emergencies) 12, fairly often 9, somewhat reliable) [1]; Contact: High-class forger (Forgery/TL9 18, rarely 6, usually reliable) [3]; Enemy Group: Business rivals, former victims (small but powerful group, hunter, fairly often 9) [-20]. '''Advantages:''' Alcohol Tolerance [¢]; Eidetic Memory [¢]; Payload 0.5 [¢]; Resistant to Drugs 2 [¢]; Resistant to Poisons 2 (or 8 if directly ingested) [¢]; Talent: Good Corporate 2 [5]; Unfazeable [15]. '''Disadvantages:''' Bad Sight: Nearsighted (Mitigator) [-10]; Bloodlust 12 [-10]; Callous [-5]; Compulsive Behavior: Drug Use 9 [-15] (not an addict, he just likes shooting up); Loner 9 [-8]; Overconfidence 12 [-5]; Sense of Duty to Close Friends and Project Team Members [-5]. '''Features:''' Sterile [¢]. '''Quirks:''' Actually owns little, preferring to rent, lease, or buy disposable [-1]; Exercises to relax [-1]; Justifiably paranoid (there really ''are'' people out to get him, so he wears armor and gloves, carries weapons, works under false identities, etc.) [-1]; Toys constantly with pens while listening or thinking [-1]; Wears expensive glasses, even though he could wear contacts [-1]. '''Skills:''' Accounting 12 [1]; Acting 14 [2]; Administration 15 [1]; Area Knowledge (Eastgate) 16 [1]; Area Knowledge (Uptown) 14 [1]; Beam Weapons/TL9 (Flashlight) 12 [1]; Computer Operation/TL9 17 [1]; Current Affairs/TL9 (Business) 14 [1]; Current Affairs/TL9 (Regional: Paradise City) 14 [1]; Current Affairs/TL9 (Politics) 14 [1]; Diplomacy 13 [2]; Driving/TL9 (Automobile) [1]; Fast-Draw (Pen) 13 [2]; Fast-Talk 13 [1]; Filch 11 [1]; Guns/TL9 (Pistol) 12 [1]; Interrogation 14 [1]; Interviewing 13 [1]; Intimidation 14 [1]; Judo 13 [4]; Karate 13 [4]; Law (Corporate, Paradise City) 14 [1]; Lip Reading 13 [1]; Lockpicking/TL9 14 [2]; Melee Weapon: Knife 15 [4]; Observation 14 [2]; Professional Skill: Management Consultant 13 [1]; Psychology (Applied) 12 [1]; Research/TL9 13 [1]; Savoir-Faire (Corporate) 17 [1]; Savoir-Faire (Dojo) 14 [1]; Search 14 [2]; Speed-Reading 13 [1]; Stealth 11 [1]; Streetwise (Eastgate) 15 [1]; Streetwise (Uptown) 13 [1]; Streetwise (Downtown) 13 [1]; Streetwise (The Towers) 13 [1]; Swimming 10 [1]. '''Lifestyle & Related:''' Eastgate apartment (spacious, furnished, 2 bed, 1 bath, kitchen, wallscreen, safe, underground parking, utilities & datalink, laundry service, no smoking, no pets, access to pool). Gym membership. Temporary identity as "Friedrich Allen", consultant for World Executive Services. '''Transportation:''' Ford-Boeing Dauntless II (leased with company discount). Black; standard light bulletproofing; optional crash bumper and electrified door locks; slot for notebook computer. First aid kit, road flares, etc. stowed in trunk. '''Weapons & Armor Owned:''' Laser mini flashlight with built-in retractable stiletto; stunner; Adidas Marksman .22 (registered); three to six cheap, unregistered pistols of various makes, for use as "drop guns" (currently one in his car); one card in wallet sharpened as razor blade. Ballistic business suit (covers all but head, hands, and feet, DR 12* vs. pi or cut, DR 4* vs. other attacks; shoes are DR 2) '''Pockets:''' Sunglasses; cell phone (pencil-type); Swiss army knife; lighter; cigarettes (Yeheyuan Light 101s); keys; keychain penlight; nasal filter plugs; packet of skin-thin bioplastic gloves; mini digital audio recorder; pneumospray hypo; wallet on tough chain. '''Drugs:''' Mostly common street drugs: two to four doses each of amphethemine, coke, dryad, ecstacy, LSD, morphine, slammer, and soothe. He's got one hit each of blue glass, brainpop, 'dorph, and sin, and two of rush hour. Medical drugs: 6 morphazine, 2 analgine, 2 superstim, 1 purge, and 1 castazine. Finally, one injection of military nerve poison for a special occasion. Total street value is over $600, and it would count as "intent to sell." He keeps half of the medical drugs openly in his briefcase, along with a random one of the fun drugs. The rest of the stash is secreted at home. The hypo is loaded with morpha by default. '''Other Possessions:''' Executive briefcase: bulletproof (DR10), electronic voiceprint lock, laptop computer (software includes Accounting, Datalink, and News Daemon), printer, scanner, wireless link, bug stomper. Electronic and mechanical lockpick kits, and thermal lockpicks with detonator. Mini digital camera. Handcuffs (2 pairs). Gun cleaning kit and spare .22 ammo. '''Reaction Modifiers:''' ''Appearance:'' +1 if you see him and you're out-of-touch or from out-of-town ''Callous:'' -1 if you're one of his past victims, or if you have Empathy ''Overconfidence:'' +2 if you're a newbie, -2 if you're an old pro ''Sense of Duty:'' +2 if you know that you can trust him to pull for you ''Status:'' varying modifier, depending on your own Status and attitude '''Attacks:''' ''Punch:'' Skill 13; Dam 1d-1 cr; Reach C; Parry 9 (may parry twice, no penalty for parrying weapons barehanded; +3 parry if retreating); Maneuvers: Arm Lock 13, Choke Hold 11, Elbow Strike 11, Knee Strike 12, Lethal Strike 11, Neck Snap / Wrench Limb 13 ''Kick:'' Skill 11; Dam 1d cr; Reach C, 1; Parry N/A; risk falling on miss ''Bite'': Skill 12; Dam 1d-3 cr; Reach C; Parry N/A ''Pneumospray Hypo:'' Skill 12; Dam aff (depends on drug; can penetrate up to DR 1); Reach C; Parry N/A ''Stunner:'' Skill 12; Dam HT-3 (0.5) aff (stun 20-HT seconds); Reach C, 1; Parry N/A ''Laser Mini Flashlight:'' Skill 12; Dam HT-5 aff (blinding); Acc 6; Range 170/500; RoF 1; Q 3600 (3); ST 1; Bulk -1; Rcl 1 ''Stiletto:'' Attack 15; Dam 1d-3 imp; Reach C; Parry 9 ''Razor Card:'' Attack 15; Dam 1d-3 cut; Reach C, 1; Parry N/A ''Adidas Marksman .22:'' Attack 12; Dam 1d+1 pi-; Acc 3; Range 80/1300; RoF 3; Q 7+1 (3); ST 8; Bulk -2; Rcl 3 ''.357M Revolver:'' Attack 12; Dam 3d-1 pi; Acc 2; Range 185/2000; RoF 3; Q 6 (3i); ST 10; Bulk -2; Rcl 3
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