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The Sanguine Squad: The Reformed
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==Extras:== '''Friends in Low Places:''' You have ties to villains from your previous career. When you come to them for help with your problems, mark obligation on them and they’ll help out within their speciality. If all their boxes are full, then they won’t help you until you help them. When you help one of these villains with their problems, erase two obligations on them. When time passes, roll + your highest obligation. On a 10+, they come crashing into your life with a crisis. On a 7-9, they call for a favour. On a miss, they don’t come knocking yet, but mark obligation with them; the debts are getting heavier. ''The Mad Magpie''<br> Speciality: Alien tech<br> Obligation: xxoo ''Finch''<br> Speciality: Insider info<br> Obligation: xxxo ''Ellen ‘Devil’ Drummond''<br> Speciality: Cosmic artifacts<br> Obligation: xooo '''Drives:''' When you fulfil a drive, cross it off, and choose one: mark potential, clear a condition, take Influence over someone involved. When your four drives are all crossed off, choose four new drives. When all drives are crossed off, change playbooks, retire from the life, or become a paragon of the city. x lead the team successfully in battle<br> x help a teammate when they most need you<br> o kiss someone dangerous<br> o reject someone who tells you "you shouldn’t be here"<br> - punch someone you probably shouldn’t<br> - take down a threat all on your own<br> - outperform an adult hero<br> - save a teammate’s life<br> - pull off a ridiculous stunt<br> - get drunk or high with a teammate<br> - drive a fantastical vehicle<br> - earn the respect of a hero you admire<br> - make out with a teammate<br> - punch out a teammate<br> - break up with someone<br> - stop a fight with calm words<br> - tell someone your true feelings for them<br> - travel to an incredible place (or time)<br> - get a new costume<br> - get a new hero name<br>
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