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The Wyzard Runs OD&D: The Slayers
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=== Ganch of Pine === '''Class:''' Fighting Man <br/> '''Alignment:''' Neutral Good <br/> '''Attributes:''' *Strength: 11 *Intelligence: 10 *Wisdom: 7 *Constitution: 11 *Dexterity: 15 *Charisma: 12 '''AC:''' 5 (+1 chain and shield) '''HP:''' 6/7 <br/> '''Level:''' 2 ''' Total:''' 3536 +23 ''' Needed:''' 464 <br/> '''Languages''' Common, Goblin <br/> '''Equipment:''' '''Encumbrance Total:''' 502 cn #Gear Carried: 6 torches, Bullseye lantern, 4 flasks lantern oil, Coil of brass wire, Two weeks iron rations, Quart of wine, waterskin, large sack #Weapons: Short Bow, Throwing Spear, Spear, Axe, 18 Arrows, 4 Silver-Tipped Arrows #Armor: Leather Armor (stowed), Plate Armor (stowed), +1 Chain Armor (equipped), Helmet, Spiked Shield #Treasure & Coinage: Eight 100 GP gems, One 50 GP gem, One 20 GP gem, 42 gold coins '''Background & Description:''' Proficient with bows even from an early age, Ganch spent a few years in the militia of his hometown before setting out to make a name for himself. With mercy and charity high on his list of priorities, Ganch is often outraged at any apparent abuse of the weak or meager, and seeks to increase the lot of the powerless as often as possible. His long-term goals include establishing an economic reputation and repaying a little-spoken of debt to his hometown, one which Ganch feels personally liable for. <br/> '''Fighting Style:''' Ganch is not the largest nor the hardiest of fighters, but he is among the faster of the team. Preferring his missiles thrown instead of fired where possible, Ganch nonetheless carries a bow, and will often loose a spear or some projectile at the start of combat, then eagerly join the front lines, where he trusts his plate to protect him long enough to deal precise, balanced strikes to an opponent. If possible, Ganch would engage in some form of wrestling or trip- and feint-oriented form of combat, but wearing heavy mail and traveling with a very large contingent of party members often restricts his options in battle.
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