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Zeitgeist: The Gears of Revolution/Tazaerich
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==Class/Theme Traits== * Hunter Fighting Style ** Quick Draw bonus feat ** Sheathe a weapon as a free action, gain a +4 bonus to AC against opportunity attacks you provoke by making a ranged attack * Prime Shot ** If none of your allies are nearer to your target than you are, +1 bonus to ranged attack rolls against that target. * Hunter's Quarry ** Once per turn as a minor action, you can designate the nearest enemy to you that you can see as your quarry. ** Once per round, when you hit your quarry with an attack, the attack deals +2d8 damage (+2 if you have combat advantage vs the quarry). If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you can’t deal it again until the start of your next turn. *** Taz may drop this damage by 1d8 (to 1d8) to slow the target until the end of his next turn. * Gunsmith (L.1) ** You can perform the ritual "Enchant Magic Item" in order to create firearms, firearm ammunition, and alchemical items. ** You can requisition advanced Drakran weapons like grenades and rifles without increasing the Favor level of the request. * Gunsmith: Tinker (L.5) ** You may designate a weapon as your primary firearm; each firearm you wield can benefit from your primary weapon’s enhancement bonuses to attack and damage. ** You have custom-built a firearm modification, which you can apply to up to five firearms (your own or your allies’). *** '''Ammunition Clip''': For a carbine, musket, or shotgun, a stripper clip holds five rounds. For a pistol, a revolver cylinder lets you fire six shots before you need to reload. Reloading is a free action if you have the Speed Loader feat. * Gunsmith: Bling (L.10) ** You have custom-built a second firearm modification, which you can apply to up to five firearms (your own or your allies’). You can apply both your attachments to the same gun(s), or divide them among different weapons. *** '''Suppressor''': If you are hidden when you attack, you remain hidden from creatures more than 10 squares from you. A creature struck does, however, know the direction the shot came from. * Sharpshooter: Opportunity Fire (L.11) ** When an adjacent creature provokes an opportunity attack from you while you are wielding a bow or loaded crossbow, you can make a ranged basic attack against the provoking creature as an opportunity action. This attack does not provoke opportunity attacks. * Sharpshooter: Rapid-Fire Action (L.11) ** When you spend an action point to take an extra action, you can make a ranged basic attack with a bow or a crossbow as a free action before or after taking the extra action. * Boon of the Dark Moon (L.13 Risuri Boon) ** If a creature cannot see you, you take half damage from its attacks that hit you and no damage from its attacks that deal damage on a miss.
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