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The Wilderlands of Absalom
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=Rumor Mill= *[[Original rumors from Absalom game]] *[https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19606002#post19606002 Rumors from the end of 3rdmonth] *Ishka's kobolds. *There's a bunch of burial mounds in the hexes surrounding the Candle. *There's a mysterious well in hex 12.39 that was never explored. *There's a manticore lair somewhere to the east of Wolf Keep (in the same direction you guys need to go to get the kobolds). *that plug in the side of a wall that we found on the way to our last adventure (West Hex 47.28) *That one set of giant doors in the side of a cliff (Central Hex 14.39). I think we sent some heroes in and they got incinerated by a trap. *The crashed spaceship. Sanke reported the valley of the Free Folk is now re-inhabited by some sort of strange monsters and their ogre servants. *The temple of the wolf goddess in the hex south of WK. You guys made it to the top of the plateau before turning around. *The giant hawks to the east of Wolf Keep. *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter] *There are rumors, however, of an obscure branch of magical study known as ''vivimancy''. Practioners of such a devotion are rumored to have access to magics that could age the hippogriffs while providing a similar increase in maturity and mental capacity. *A day's walk (for a cerves) to the east of Modnar's Folly (hex 19.38) is a cave with [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19685213#post19685213 a pair of cyclops].
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