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Boldly Going:Carrie Hamill
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==Focuses:== * Composure: ''The character is good at remaining calm, useful where clear-headedness is needed. It is also vital when not revealing feelings or thoughts to an adversary by maintaining a ‘poker face’. Vulcans, for example, have the discipline and emotional suppression to remain impassive during traumatic situations.'' - "Calm in the face of insults, threats and crises. Learned that from my family, the assholes." * Small Craft: ''The character flies shuttles, runabouts, and fighters as if they were an extensions of their own body. These handle differently from starships and, while this doesn’t matter during routine flights, skill with small craft can be the difference between life and death in a crisis. Many small craft need only one or two flight crew, so this Focus cover operations, tactical Tasks, engineering problems, and the to-be-expected piloting and navigation.'' - "Spent time racing through the outskirts of the capital on my homeworld, and never really lost the taste for it." * Shipboard Tactical Systems - "A long way of saying, 'The things that make other things go boom.' " * Astronavigation: ''The character is an expert at interpreting and studying star charts, and picking the best route through a region. Space is not an empty void, and astronavigation requires understanding of subspace fluctuations, gas density variations, cosmic background radiation, gravitational distortions caused by stars and singularities, and a bewildering variety of factors that can change journey times by days, weeks or even months.'' - "It may be rude to say it like this, but I'm always looking for the best way to move on." * Combat Tactics: ''The character is a skilled in deploying ships and soldiers, and in coordinating the application of force from many sources. They have an appreciation of past tacticians and strategists, and have studied significant battles. They may also have a talent for games of strategy, such as chess or Stratagema. This Focus is useful when creating Advantages related to a battle plan or maneuver, or when giving bonuses'' - "Y'know, after getting into one massive running firefight through diplomatic quarters on a hostile world, I decided that maybe, just maybe, I should get better at understanding how everything works." * Hand Phasers - "When it comes down to the weapons being drawn... Shoot first. Shoot last. Shoot often."
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