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Gilded Piety
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==Ship actions== * '''Manoeuvre Actions''' ** '''Adjust bearing:''' 60 ** '''Adjust speed:''' 60 ** '''Adjust speed and bearing:''' 40 ** '''Come to a new Heading:''' 50 ** '''Disengage:''' 60 vs Challenging(+0) Detection+Scrutiny Test ** '''evasive manoeuvres:''' 50(-10 to shooting per degree of success * '''Attack action''' ** '''Shooting''': 51 * '''Extended actions''' ** '''Active Augury''': Scrutiny+Detection+0 (30) ** '''Aid the Machine Spirit''' :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first. ** '''Disinformation''' Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success. ** '''Emergency Repairs''': tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success. ** '''Flank speed''': Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled. ** '''Focused Augury''': Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components. ** '''Hail the Enemy''': Special ** '''Hit and Run''': Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success. ** '''Hold Fast!''': Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success. ** '''Jame Communications''': Tech Use -10 (20): Enemy unable to use Vox ** '''Lock on Target''': Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first. ** '''Prepare to Repel Borders!''': Command +0 (30): +10 to opposed command tests+5 per degree of success. ** '''Put your back into it!''': Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success. ** ''' Triage''': Medicae -10 (20) : Reduce crew damage by 1 per degree of success.
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