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Josephine Gabrielle Arceneaux
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=='''Character Sheet'''== All her character statistics are listed below. <br><br> {| border="1" |+ '''Character Description''' |- |- style="background:#00006F; color:#0006F" ! --- !! --- !! --- !! --- !! --- !! --- |- | Player || Maer || Nationality || British || Childhood || Student |- | Social Class || Middle || Age/Gender || 28 F || Vocation || Actor/Circus |- |Race || Human || Build || 5'-9" 165 lbs. || Personality || Seeker |- | Rank || 8 || Hair/Eyes || Dark Brown on Brown || Social Ethics || Her own |- |} {| border="1" |+ '''Characteristics''' |- |- style="background:#00006F; color:#FFFFFF" ! Attribute !! Level !! Attribute !! Level |- | Strength || 4 || Presence || 6 |- | Dexterity || 7 || Wits || 7 |- | Fortitude || 4 || Resolve || 6 |- | Attribute Advance = 4 x new level || Attribute Cap || Now reworked, previously 4 |- |} {| border="1" |+ '''Experience, Rank, Health and Sanity''' |- |- style="background:#00006F; color:#00006F" ! --- !! --- !! --- !! --- !! --- !!--- |- | Experience Points || 45/156 (19 May)|| Rank || 9 (need to adj skills) || Ranking Points || 26(19 May) |- | Health (5 dice) || 10 pts : O O O O O O O O O O || Fate Points || 12 (of 14; 2.5 dice) || Mana || 6 (normal lifeforce) |- | Sanity ||85 (50 = [5 x Pres] + 5 pts bonus) || Skill Cap || 6 || Talent Cap || 7 |- |} {| border="1" |+ '''Derived Attributes''' |- |- style="background:#00006F; color:#FFFFFF" ! Action !! Attributes !! Result !! Action !! Attribute !! Result |- | Initiative || Dex + Wis + Per || 18 || Movement || 5 + Dex in yds/rnd || 15 |- | Sneak || (5 + Dex/2) || 8 || Run || (5 + Dex) x 3 || 36 |- | Swim || (5 + Dex) || 12 || Leap Horizontal || (1 + Dex) || 8 |- | || || || Jump Vertical || (0.5 x H. Leap) || 4 |- |} {| border="1" |+ '''Common Skills''' |- |- style="background:#00006F; color:#FFFFFF" ! Skill !! Attribute !! Level !! Total Dice Pool !! Skill !! Attribute !! Level !! Total Dice Pool |- | Act || (Prs) || 2 || 8 || Firearms || (Dex) || 3 || 10 |- | Athletics || (Dex) || 6 || 13 || Fisticuffs || (Dex) || 3 || 10 |- | Blunt Weapon || (Dex) || 0 || 7 || General Knowledge || (Wit) || 2 || 9 |- | Bull || (Prs) || 3 || 9 || Hide & Sneak || (Dex) || 6 || 13 |- | Charm || (Prs) || 3 || 9 || Horse Riding || (Dex) || 2 || 9 |- | Conceal || (Wit) || 3 || 10 || Improvised Weapon || (Dex) || 2 || 9 |- | Concentration || (Res) || 3 || 9 || Intimidate || (Prs) or (Str) || 0 || 6 or 4 |- | Dance* || (Dex) || 1 || 8 || Might || (Str) || 0 || 4 |- | Dodge || (Dex) || 6 || 13 || Perception || (Wit) || 6 || 13 |- | Drive Carriage || (Wit) || 0 || 7|| Streetwise* || (Prs) || 2 || 8 |- | Empathy || (Prs) || 0 || 6 || Swordplay || (Dex) || 6 || 13 |- | Etiquette* || (Wit) || 2 || 9 || Throwing || (Dex) || 6 || 13 |- | Skill Advance = 1 x new level |- | * Special Class modifier usually applies || Skill Cap || 6 |- |} {| border="1" |+ '''Specialties and Talents''' |- |- style="background:#00006F; color:#FFFFFF" ! Specialties !! Attribute !! Level !! Total Dice Pool !! Talents !! (Cost)/Total Spent !! Level !! Benefits |- | Animal Handling || (Wit) || 1 || 5 || Acute Sense*: Hearing || (3)/3 || 1 || +2 dice hearing perception |- | Conversation || (Wit) || 1|| 4 || Agility || (3)/3 || 0 || +2 anything assox. w/ acrobatics, climbing, running, stealth; NON CBT! |- | Forgery || (Wit) || 1 || 5 || Assassin's Lore || (3)/6 || 2 || Ea. Pt. spent adds +1 dmg to melle attacks w/edged weap. Can't take > than Swordplay skill points owned |- | Language: French || (Wit) || 1 || 5 || Blind Fighting || (3)/3 || 0 || Ignore darkness pentalies in CBT; can't actually see in dark |- | Language: German || (Wit) || 1 || 5 || Contortionist* || (3)/3 || 1 || Ea. lvl. adds -1 dffclty to escape bonds/squeeze into tight places |- | Lore: European || (Wit) || 1 || 5 || Deduction* || (2) || 2 || Ea. lvl. adds +1 to dice pool to any Perception, Research, or Science rolls when investg. a crime or crime scene |- | Navigation || (Wit) || 1 || 5 || Point Shooter || (3)/3 || 0 || +2 dice to attack roll with pistol point blank or close range |- | Pick Locks || (Wit) || 3 || 7 || Polyglot || (3) || 1 || May speak, read, & write an additional lang. as well as native tongue. |- | Pick Pockets || (Dex) || 3 || 7 || || || || Native language: French |- | Sleight of Hand || (Dex) || 3 || 7 || || || || 1st Polyglot: English |- | Tracking || (Wit) || 1 || 5 |- | Specialty Advance || New: 4pts = 0, Old: 1 x new ||Talent Advance || 2x Char Pt cost || Talent Cap || 7 |- | * Can be taken more than once |- |} {| border="1" |+ '''Complications and Contacts, Privileges and Assets''' |- |- style="background:#00006F; color:#FFFFFF" ! Complications (Cost) !! Contacts (Cost) !! Privileges and Assets !! Cost !! Spent !! Description |- | Watched (5) || 1 Middle Class (1) || Rented Terrace House (Lower/Middle) || 3 || 3 || 2 floors; fully plumbed with W/C and sinks; kitchen with stove and hot water reservoir |- | Enemy (3) || 1 Upper Class (2) || || || || 2 shed skylights on roof; timber post and beam construction, masonry/brick fill |- | Misunderstood Finances (2) || |- |} {| border="1" |+ '''Weapons''' |- |- style="background:#00006F; color:#FFFFFF" ! Weapon!! Owned? Y/N !! Skill !! Dmg Dice !! ROF !! Shots !! Reload !! Range !! Notes |- | Navy Colt Revolver || Y || Firearms (Dex) || 6 || 2 || 6 || 4 || 20 Yds || Navy Colt, provenance TBD |- | Knife || Y || Swordplay (Dex) || 4 |- | Throwing Knife || Y || Throwing (Dex) || 4 |- | Sword, Military, light || Y || Swordplay (Dex) || 7 |- |} {| border="1" |+ '''Armor''' |- |- style="background:#00006F; color:#FFFFFF" ! Armor !! Owned? Y/N !! Armor Dice !! Notes |- | Corset, boned || Y || 1 || Steel boning; boning segmented to allow movement |- |} <br><br>
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