Josephine Gabrielle Arceneaux

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Josephine Gabrielle Arseneaux
JGArszd02.jpg
First Episode Session 1
Concept Intinerant Information Specialist
Theme Song (Something That Drives Her)
Played By Sophie Marceau
Profile
Full Name Josephine Gabrielle Arceneaux
Legal Status No Criminal Record
Known Aliases N/A
Age 28
Birthplace Strasbourg, Alsace, France
Favored Weapon Varies


Background[edit]

Josephine Gabrielle Arceneaux was born on 21 October 1839 to Frenchwoman Sophie Desirée Arceneaux and Englishman Jonathan Randolph Crane, in the city of Strasbourg, Alsace, France. It was not uncommon for the French natives of Alsace (or Alsatia, as it is sometimes called) to speak fluent German and such was the case for Josephine's mother. Josephine's father spoke English and Josephine grew up in a trilingual household on French soil learning French and German, with English as her native tongue.

(To learn more about Josephine's formative years, do go here.)

Physical Description[edit]

In appearance, Josephine is somewhat tall for a woman. Standing at five feet and nine inches in her stockinged feet, she is considerably leaner than the voluptous figure required of the day. She is certainly more accustomed to physical action over cultivated weakness and she is tougher than she appears. Her hair is a dark brown, catching red glints in the sunlight, and her brown eyes are bright and observant. Her complexion is clear, her features even, and her fair skin is a sturdy type that tans well instead of burning. Her hair is somewhat shorter than is the norm for a woman of her era and she wears it in a ballerina bun or a simple French twist for everyday wear. For combat,she puts it up in a Dutch braid circling her head.

Her preferred clothing is likewise unconventional, leaning in a decidedly mannish direction of shirtwaists tucked into walking skirts or split riding skirts--even trousers on occasion--and her shoes are either ladies' leather ankle boots or men's town boots. Of corsets she has little use or liking and though she does possess one, her physical habits and figure are such that she can usually dispense with wearing it. Josephine prefers practicality over fashion, comfort over convention whenever possible and though this has led to some raised eyebrows and scandalized sensibilities, she feels the mobility, utility, and self-sufficiency thus gained more than compensates for any misconceptions about her character. Over the months of her nascent career, however, she has come to see conventional clothing as a useful disguise and will certainly use it to her advantage.

Psychological Profile[edit]

Possessed of imagination and a keen curiosity for the world around her, Josephine channels her mental energy into observation and problem solving. She was raised by scholar parents who nurtured and indulged her native intelligence and if there is one area in which Josephine is prone to the sin of pride, it is her intellect. She relies on it heavily to guide her through the vagaries of life such as befall an unaccompanied woman in this society and so far, it has served her well. As such, she is more apt to do for herself than rely on others for their assistance, looking askance at such dependency as weakness and a failing of character. She is indefagitable, creative, a maverick and a survivor, and though the odds are stacked against a woman in a man's world, she is supremely confident in her ability to win through in her endeavors.

Shadow Game, a personal memoir[edit]

Excerpts from her memoir, written haphazardly as circumstances permit. Read them here.

Allies & Adversaries[edit]

An ongoing record of the people Josephine encounters in her adventures, clanestine or otherwise.

Steamer Trunk[edit]

It's a battered thing, having been knocked around the globe for years, salvaged from a Parisian alley over a decade ago during a quick layover between jobs. The contents vary with Josephine's fortunes but when fully stocked, it's got everything she needs. Go here for the trunk inventory.


Character Sheet[edit]

All her character statistics are listed below.

Character Description
--- --- --- --- --- ---
Player Maer Nationality British Childhood Student
Social Class Middle Age/Gender 28 F Vocation Actor/Circus
Race Human Build 5'-9" 165 lbs. Personality Seeker
Rank 8 Hair/Eyes Dark Brown on Brown Social Ethics Her own


Characteristics
Attribute Level Attribute Level
Strength 4 Presence 6
Dexterity 7 Wits 7
Fortitude 4 Resolve 6
Attribute Advance = 4 x new level Attribute Cap Now reworked, previously 4


Experience, Rank, Health and Sanity
--- --- --- --- --- ---
Experience Points 45/156 (19 May) Rank 9 (need to adj skills) Ranking Points 26(19 May)
Health (5 dice) 10 pts : O O O O O O O O O O Fate Points 12 (of 14; 2.5 dice) Mana 6 (normal lifeforce)
Sanity 85 (50 = [5 x Pres] + 5 pts bonus) Skill Cap 6 Talent Cap 7


Derived Attributes
Action Attributes Result Action Attribute Result
Initiative Dex + Wis + Per 18 Movement 5 + Dex in yds/rnd 15
Sneak (5 + Dex/2) 8 Run (5 + Dex) x 3 36
Swim (5 + Dex) 12 Leap Horizontal (1 + Dex) 8
Jump Vertical (0.5 x H. Leap) 4


Common Skills
Skill Attribute Level Total Dice Pool Skill Attribute Level Total Dice Pool
Act (Prs) 2 8 Firearms (Dex) 3 10
Athletics (Dex) 6 13 Fisticuffs (Dex) 3 10
Blunt Weapon (Dex) 0 7 General Knowledge (Wit) 2 9
Bull (Prs) 3 9 Hide & Sneak (Dex) 6 13
Charm (Prs) 3 9 Horse Riding (Dex) 2 9
Conceal (Wit) 3 10 Improvised Weapon (Dex) 2 9
Concentration (Res) 3 9 Intimidate (Prs) or (Str) 0 6 or 4
Dance* (Dex) 1 8 Might (Str) 0 4
Dodge (Dex) 6 13 Perception (Wit) 6 13
Drive Carriage (Wit) 0 7 Streetwise* (Prs) 2 8
Empathy (Prs) 0 6 Swordplay (Dex) 6 13
Etiquette* (Wit) 2 9 Throwing (Dex) 6 13
Skill Advance = 1 x new level
 * Special Class modifier usually applies Skill Cap 6


Specialties and Talents
Specialties Attribute Level Total Dice Pool Talents (Cost)/Total Spent Level Benefits
Animal Handling (Wit) 1 5 Acute Sense*: Hearing (3)/3 1 +2 dice hearing perception
Conversation (Wit) 1 4 Agility (3)/3 0 +2 anything assox. w/ acrobatics, climbing, running, stealth; NON CBT!
Forgery (Wit) 1 5 Assassin's Lore (3)/6 2 Ea. Pt. spent adds +1 dmg to melle attacks w/edged weap. Can't take > than Swordplay skill points owned
Language: French (Wit) 1 5 Blind Fighting (3)/3 0 Ignore darkness pentalies in CBT; can't actually see in dark
Language: German (Wit) 1 5 Contortionist* (3)/3 1 Ea. lvl. adds -1 dffclty to escape bonds/squeeze into tight places
Lore: European (Wit) 1 5 Deduction* (2) 2 Ea. lvl. adds +1 to dice pool to any Perception, Research, or Science rolls when investg. a crime or crime scene
Navigation (Wit) 1 5 Point Shooter (3)/3 0 +2 dice to attack roll with pistol point blank or close range
Pick Locks (Wit) 3 7 Polyglot (3) 1 May speak, read, & write an additional lang. as well as native tongue.
Pick Pockets (Dex) 3 7 Native language: French
Sleight of Hand (Dex) 3 7 1st Polyglot: English
Tracking (Wit) 1 5
Specialty Advance New: 4pts = 0, Old: 1 x new Talent Advance 2x Char Pt cost Talent Cap 7
 * Can be taken more than once


Complications and Contacts, Privileges and Assets
Complications (Cost) Contacts (Cost) Privileges and Assets Cost Spent Description
Watched (5) 1 Middle Class (1) Rented Terrace House (Lower/Middle) 3 3 2 floors; fully plumbed with W/C and sinks; kitchen with stove and hot water reservoir
Enemy (3) 1 Upper Class (2) 2 shed skylights on roof; timber post and beam construction, masonry/brick fill
Misunderstood Finances (2)


Weapons
Weapon Owned? Y/N Skill Dmg Dice ROF Shots Reload Range Notes
Navy Colt Revolver Y Firearms (Dex) 6 2 6 4 20 Yds Navy Colt, provenance TBD
Knife Y Swordplay (Dex) 4
Throwing Knife Y Throwing (Dex) 4
Sword, Military, light Y Swordplay (Dex) 7


Armor
Armor Owned? Y/N Armor Dice Notes
Corset, boned Y 1 Steel boning; boning segmented to allow movement



Miscellanea[edit]

Josephine's Mews - Little York Place, between Glouster Street and York Place (Upper Baker Street), London; Coordinates: 51°31′16″N 0°9′33″W











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