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==Spell List== <table width="680" cellpadding="1" cellspacing="1" border="0"> <tr> <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Name</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Level</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Ready?</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Count</font></td> <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Cast Time</font></td> <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td> <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Save</font></td> <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Effect</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">cause fear</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td valign="top"><font class="entryheader"></font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Bane</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">50'</font></td> <td align="center" valign="top"><font class="entryheader">willall en</font></td> <td valign="top"><font class="entryheader">all enemies within 50' take -1 attack, -1 save vs fear conters and dispells bless</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">cause fear</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standarc</font></td> <td align="center" valign="top"><font class="entryheader">close (45'</font></td> <td align="center" valign="top"><font class="entryheader">will</font></td> <td valign="top"><font class="entryheader">frightened for 1d4 rounds; save means shaken for 1 round; above 6HD are immune</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Chill touch</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">fort/will</font></td> <td valign="top"><font class="entryheader">1d6 points negative energy; 1 point str if fail fort, 1 touch per level undead take no damage but flee panicked for 1d4 roundds</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">detect magic</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">60' cone</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td valign="top"><font class="entryheader">detect magic auras rounds: 1-presense, 2-number and most potent, 3-strength and location</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">detect undead</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">60' cone</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td valign="top"><font class="entryheader">as detect magic</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Doom</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">140'</font></td> <td align="center" valign="top"><font class="entryheader">will</font></td> <td valign="top"><font class="entryheader">shaken for 1min/lvl</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">hide from undead</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">will</font></td> <td valign="top"><font class="entryheader">undead cannot sense the affected for 10min/lvl</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">inflict light wounds</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">will half</font></td> <td valign="top"><font class="entryheader">1d8+4 negative energy; heals undead</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">ray of enfeeblement</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">45'</font></td> <td align="center" valign="top"><font class="entryheader">none</font></td> <td valign="top"><font class="entryheader">ranged touch attack, 1d6+2 str damage</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">summon undead I</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 round</font></td> <td align="center" valign="top"><font class="entryheader">45</font></td> <td align="center" valign="top"><font class="entryheader">none</font></td> <td valign="top"><font class="entryheader">1 rd/lvl; as summon monster, but the following available: human warrior skeleton or kobold zombie</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">blindness/deafness</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">140</font></td> <td align="center" valign="top"><font class="entryheader">fort</font></td> <td valign="top"><font class="entryheader">blind or deafen; permanent</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">command undead</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">45</font></td> <td align="center" valign="top"><font class="entryheader">will</font></td> <td valign="top"><font class="entryheader">undead creature treats you as friendly; opposed cha check if need to 'convince'</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">darkness</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">none</font></td> <td valign="top"><font class="entryheader">object radiates darkness 20'; creatures gain concealment 20%; 10min/lvl</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">death knell</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">will</font></td> <td valign="top"><font class="entryheader">touch creature at -1, dies and grants 1d8 temp hit points +2 str +1 caster level for 10 min per creature HD</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">false life</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">personal</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td valign="top"><font class="entryheader">temp hit points 1d10+1 per level for 1hr/lvl</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">gentle repose</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">will</font></td> <td valign="top"><font class="entryheader">dead tissue does not spoil for 1 day/level</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">ghoul touch</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">fort</font></td> <td valign="top"><font class="entryheader">paralyze creature for 1d6+2 rounds; all in 10' need fort save or become sickened</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">inflict light wounds</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">touch</font></td> <td align="center" valign="top"><font class="entryheader">will half</font></td> <td valign="top"><font class="entryheader">1d8 +1 per level damage from negative energy</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">scare</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">140</font></td> <td align="center" valign="top"><font class="entryheader">will part</font></td> <td valign="top"><font class="entryheader">cause fear but effect all up to 6HD; one creatrue per 3 levels</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">spectral hand</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 standard</font></td> <td align="center" valign="top"><font class="entryheader">140</font></td> <td align="center" valign="top"><font class="entryheader">none</font></td> <td valign="top"><font class="entryheader">touch spells/attacks at distance; +2 attack on touch melee; 1 min/lvl</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">summon swarm</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 round</font></td> <td align="center" valign="top"><font class="entryheader">45</font></td> <td align="center" valign="top"><font class="entryheader">none</font></td> <td valign="top"><font class="entryheader">summon swarm of bats, rats, spiders; concentration +2 rounds</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">summon undead II</font></td> <td align="center" valign="top"><font class="entryheader">2</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 round</font></td> <td align="center" valign="top"><font class="entryheader">45</font></td> <td align="center" valign="top"><font class="entryheader">none</font></td> <td valign="top"><font class="entryheader">1 rd/lvl; as summon monster, but the following available: owlbear skeleton or bugbear zombie</font></td> </tr> </table> <br>
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