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Pleasant Rain: Character
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==Game Mechanics:== Has 0 points towards Qi skills. A single level of Unarmed combat gives you only +5% to Brawl and Grapple alike, but lessens the opponent's attack skill by 5%, adds +2 to unarmed damage and gives your limbs 2 points of armour for parries. With your Damage bonus and Martial arts skill, your damage roll would become 1d3+1d4+2, and another 1d3 if your attack roll is also under your Martial Arts skill level. Basically, meaning you can't roll less than 4 in any case, and the damage scales up to 12 bashing. Grappling might take longer, but it's possibly worse:D! However, if the opponent also has UC levels, you need a resistance roll, and only one of you is likely to benefit from them. The more levels you have, the more likely you are to shut down the enemy's skill boost. A single level of Super Brawl gives you +20% of Brawl, and nothing else. Yes, it doesn't give you +20 to Grapple. You need Super Grapple for that. And of course, you can have more than one level of each. Staff is 1d6+1d4, plus possibly another 1d6 if your attack roll is also under your Martial Arts skill level. Other skills are figured normally. Super Dodge gives you +20 to dodge per level, possibly making you very, very hard to hit. It's also got some other benefits against Parry. ''Heroic Strength'' allows inflicting knockback, one metre per level. Alternatively, you can break walls, 3 Siz per level, or pieces of furniture. ''Defence'' reduces the chance of all opponents to strike by 5% per level. Good against minions, since it lasts for 5 rounds per Qi point expended on it. If facing a skilled enemy, it also stacks with the ability to reduce a given opponent's skill with Unarmed combat, although Super Dodge is better here. ''Powers of Foshan'' Powers: Defence (1/lvl), Extra Energy (1/lvl), Heroic strength 2/lvl, super skill (Brawl) 2/lvl, super skill (Cl imb) 2/lvl, super skill (Dodge) 2/lvl, super skill (Jump) 2/lvl, super speed 10/lvl, Unarmed Combat 10/lvl
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