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===City Wide=== {| class="wikitable" ! Theme ! Notes |- | ''History has marked this city''. | Richmond has seen History. True, it's hardly alone in that, but for Richmond, history is never far away. Memories have a way of returning. |- | ''Autumn Rising Tide Drowns the Unwary''. | Connected to ''The River'' Location and ''Autumn'' Face |- | ''Hope Amongst the Darkness''. | |- | ''Power is Addictive''. | |- | ''When elephants fight, it is the grass that suffers''. | With at least four significant supernatural conflicts going on in the city, lots of innocent Richmond residents are going to end up getting the short end of the stick. |- |} {| class="wikitable" ! Threat ! Notes |- | Edith Jacobson | The heir to the coin of Nuriel and, therefore, the head of a cult of Denarian-worshiping infernalists. The Flametouched are fanatical and loyal to Edith's bloodline and count several warlocks as part of their forces. Not afraid to hire mercenaries or put out bounties, the Flametouched have one all-consuming directive: return the coin of Nuriel to its rightful bearer. |- | Upsetting the Balance of Seasons. | With Gaoithe's drive whipping up the Winter court to a more active state, they're pressing their locational advantage with Summer; the Changeling catspaws that had previously been sufficient to handle Summer's business are being killed with increasing frequency, which may spur the Summer merfolk to seek more dangerous and destructive catspaws to force a better treaty. Or maybe it will give the violent Summer locals sufficient justification to break the old contract and slip free of the banks of the James for good. |- | Malvora Agents Causing Trouble. | |- | Alder Raith. | Power hungry and ruthless. Of course, these are descriptors for most of the Raiths, but Alder takes them to extremes. He's not content to rule over a city - he wants a region. Norfolk should be keeping him busy, what with the Naval base and all those sailors, but it's not enough. Now he's planning something else - and Richmond is the closest new location. And, after all, there's no one of House Raith there, right? |- | The Founders Club. | Centuries old, full of old money types and political elites. For most members it'd be a networking oppurtunity. An old boys club that can open doors for you in your career and social life. Sure you occasionally have to wear robes and partake in rituals but that's part of the fun. Gathering around a granite alter under the full money and chanting in a dead language just lends the club a certain mystique. No one sane actually believes in magic or the Old Ones, whatever the inner circle say. |- | Old Magic Coming Back. | Richmond has, beyond a history as a city, a history as a location for magic from before the time of the United States. According to old Native American lore, there was a ritual done some time ago to trap an ancient magic of some sort. Too dangerous to use, if you believe the stories, and too powerful to leave around. The ritual itself was pretty vaguely described, so most normal historians would see it more as folklore about the dangers of too much power. People in the know, they would probably think differently. |- |}
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