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==Charms== '''GENERAL:''' * '''First Ability Excellency - Essence Overwhelming:''' 1m per 2d; Reflexive; Combo-OK, Free Charm, House-Ruled; Instant.<br>May buy up to Ability + Specialties in dice that can be added to an Ability roll or rolled with successes applied directly to an unrolled value. '''INTEGRITY:''' * '''Inviolate Dragon Spirit:''' 10m + 1m*, 1wp, 1 hl; Reflexive; Leader; Instant.<br>[[charm summary/next charm purchase after an Int excellency]] * '''Unsleeping Earth Meditation:''' 1m + 1m*; Simple; Combo-OK; 1 Day.<br>Go without sleep and suffer no related penalties. Can use Charm for up to 6 sequential days; continued use after that costs 1w per day that can not be regained until after 25 hours of sleep. * '''Untiring Earth Meditation:''' 5m + 1m*, 1wp; Simple; Combo-OK, Leader 5; 1 Day.<br>Does not incur Fatigue penalties, although preexisting penalties apply. Ignore Wound penalties up to -3. Charm ends if fail to remain in contact with the ground at least 1 tick in 6; shoes, cobblestones, etc do not break contact. '''LINGUISTICS:''' * '''Wind-Carried Words Technique:''' 1m per message, plus distance + 1m*; Simple; Combo-OK, Social; Instant.<br>Transmit message up to 25 words which must be at least mouthed by the speaker. The speaker targets a location within range (300 feet, add factor of 10 per additional mote) even if they have never been there and if the intended recipient is within 15 miles and not separated by an air-tight barrier, the message is delivered to their ear. The message can carry a single normal Presence-based social attack as part of activating the Charm, but this attack can't be further augmented with Charms besides Presence Excellencies. '''LORE:''' * '''Elemental Bolt Attack:''' (1m per 2L) + 1m*; Simple; Combo-OK, Cooperative, Elemental, Leader, Obvious; Instant.<br>Hurl a [[#Combat Quick Stats|bolt of fire]] spending 1 to 4 motes on damage. See MoEP: DB, pg. 134 for Cooperative effects. '''MARTIAL ARTS:''' * '''Five Dragon Claw:''' 1m; Supplemental; Combo-OK, Leader; Instant.<br>Supplemented attacks inflict lethal damage and ignore a target’s Hardness. * '''Five Dragon Force Blow:''' 2m; Simple; Combo-OK, Leader; Instant.<br>Doubles normal ''base damage'' from an attack. If ''raw damage'' exceeds target’s (Stamina + Resistance), target rolls vs Knockdown at diff. 2. * '''Five Dragon Fortitude:''' 1m per 2B or 1L; Combo-OK, Leader; Reflexive; Instant.<br>Adds soak. '''OCCULT:''' * '''Terrestrial Circle Sorcery:''' 1wp + 1m*; Permanent; Instant.<br>May take Terrestrial Circle Sorcery actions. '''RESISTANCE:''' * '''Ox-Body Technique:''' -; Permanent; Free Charm, House-Ruled; Permanent.<br>Gain one -1 health level and one -2 health level per point of Essence. * Non-aspect surcharge <br>
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