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DnD5 Eberron Angel's Breath/ZarkothBrighthelm
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==FIGHTER CLASS ABILITIES== :'''Skills''': Athletics, History :'''Fighting Style''': Dueling (+2 damage when weilding one weapon in one hand) :'''Second Wind''': 1d10+3, once per rest :'''Action Surge''': once per rest '''Martial Archetype - Battlemaster''' '''Combat Superiority''' * '''''Maneuvers'''''. You learn three maneuvers of your choice. * '''''Superiority Dice'''''. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level. * ''''''Saving Throws'''''. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: Maneuver save DC = 8 + your proficiency bonus + your Strength modifier (DC 13) '''Maneuvers''' * '''''Brace'''''. When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll. * '''''Precision Attack'''''. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. * '''''Tactical Assessment'''''. When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.
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