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Inferno
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==== Qualities ==== * '''Spirit Whisperer:''' ''For some reason, Inferno is able to summon more powerful spirits than normal; maybe his unfettered imagination attracts them? He has some difficulty with it, though... the same qualities which draw these spirits to him also makes it less likely that they'll actually listen to him.'' ** Spirits gains +1 dice to resist Summoning Tests by Inferno; but if he succeeds in summoning them, they show up with 1 more Force than normal. They will also be inquisitive about him and ask questions that even he may not be able to answer. At the GM's option this can be expanded into a seed for an entire campaign. * '''The Spiritual Way:''' ''Ever since he began walking the dual path of the mystic adept, Inferno's heard the still, small voice of Raven in a quiet place beyond the flames; an island of serenity in an ocean of madness. So far the old bird hasn't led him astray... yet.'' ** Followers of the Spiritual Way gain all the benefits and drawbacks or following a mentor spirit. In addition, they gain +1 dice when conjuring spirits, and +2 dice when making Social tests with other followers of their mentor spirit. Finally, they apply a 0.5x point discount to (Magic/2) of the following powers: Astral Perception, Elemental Strike, Elemental Weapon, Enhanced Perception, Killing Hands, Magic Sense, Mystic Armor. In addition, Spiritual Way adepts may choose one power from another Wayβs list for the discount. * '''Code of Honor (Children):''' ''"Harming children because it's expedient? Please. I am a dark lord, not some run of the mill willworker, and I have '''standards'''".'' ** Anytime anyone tries to kill a kid, Inferno must make a Charisma+Willpower (4) test; failure means he must immediately put a stop to the violence against them. He will always choose nonlethal means if he has to take action against kids. He loses 1 point of Karma if he lets a kid die. * '''Dependent (Mum):''' ''"The hag is a mistress of infiltration and roguery; no matter how many times I lock and bar the door, she always finds a way into my fortress. The meat pies aren't bad, though.'' ** Inferno's mother is a (sometimes annoying) part of his life. He also pays her part of his take (+10% to lifestyle costs) to make sure she has enough to get on by. * '''Distinctive Style:''' ''"Tell me again; why does a dark lord need to veil his glory?"'' ** Anyone who attempts to identify, trace, or physically locate Inferno gains a +2 die modifier for relevant tests, and NPCs making Memory Tests to recall him reduce the Difficulty Threshold for those tests by 1, to a minimum of 1. * '''In Debt:''' ''"I probably shouldn't have borrowed all that cash, but in my defense, it was for Anjali."'' ** William starts with an extra 15k nuyen, but owes a bunch of very nasty people 22.5k; this amount increases by 10% every month. If he doesn't pay up, he takes 1 box of Physical for every 20k of nuyen he owes. This quality can only be bought off if he has 3 karma and the requisite amount of money. * '''Poor Self Control (Thrillseeker):''' ''"If there's a hole, it's a man's job to thrust into it!"'' ** Inferno will always take the most dangerous and risky option in any situation if he doesn't make a Composure (2) Test. However, he gains a +1 to Initiative for 5 rounds whenever confronted with such a situation. * '''SINner (National; William Butcher):''' ''"Billy is the name of my body. Inferno is the name of my soul."'' ** William Francis Butcher is officially a British citizen, on the dole, and so on.
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