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Jinx
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====TACTICS==== Jinx is an offensive monster, but her reliance on inferior weaponry is a crippling weakness. Though her machine pistols are among the greatest mortal tools, they are straw dogs in the face of the weapons of the Gods (or Devils!). Nonetheless, this dog has one hell of a bite. With her techniques active, she has an effective +35 Dodge Bonus and +50 effective Strike (20 Base + 15 Strength of Chi + 15 Ranged Attack) at Medium Range, and she ignores up to 10 points of armor and does +4d damage on every attack! Her post-Kung-Fu Weapon Stats are +30/+35/+25(30), and she can get even higher effective Strike by Blinding her enemies (Perfect Aim Crit). With her +15 Mobility Bonus from Sun Sheltered by Clouds, she can easily outrun most characters and rip them apart with massively damage ranged attacks. While her defense is her weakest aspect, it is by no means weak. Killing Field devours Minions and Death in All Directions is an absolutely brutal finisher that can take an entire party from uninjured to reeling, breathless, and crippled. Fire in Motion grants her heavy resistance to Stealthed enemies. With Startling Damnation to fuel her Regaining Chi rolls, she's a powerhouse. Turn 1 (Serious Opponent): Use Sun Sheltered by Clouds, Ultimate Heavenly Accuracy, Fire in Motion, and Freefire Zone. Turn X (After Regaining Chi in Silver - Flow River if necessary): Death in All Directions --- Turn 1 (Ending it Quickly): Ultimate Heavenly Accuracy, Calm in Chaos, Death in All Directions After Blinding your foes, try to Disarm them. Their God-Weapons can easily tear through your relatively mediocre defenses if you let them get close. back to [[Black Crow Brigade]]
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