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Kryellos Hardfist
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==Skills and Talents== ===Skills=== *Common Lore **War *Dodge *Intimidate *Scholastic Lore **Tactica Imperialis *Secret Tongue **Military *Speak Language **Low Gothic *Survival ====Advances==== *Secret Tongue (100 xp) **Rogue Trader *Drive (200 xp) **Ground Vehicles *Medicae (200 xp) *Tracking (200 xp) *Dodge **+10 (200 xp) **+20 (300 xp) *Awareness **Basic, trained (100 xp) **+10 (200 xp) **+20 (200 xp) ===Talents=== [[File:BolterReupload.jpeg|right|300px]] *Basic Weapon Training **Universal *Pistol Weapon Training **Universal *Melee Weapon Training **Universal **Primitive *Thrown Weapon Training **Universal *Sound Constitution IV **Sound Constitution **Sound Constitution x3 *Jaded **Outrageous events do not cause Insanity Points or Fear Test. N/A to Terrors of the Warp. *Quick Draw **Can ready as a Free Action with Basic/Pistol/One-handed Melee weapon *Light Sleeper **Counts as awake even when asleep *Nerves of Steel **May re-roll failed WP tests to avoid or recover from pinning *Meditation **Success on WP test and 10 minutes uninterrupted removes 1 Fatigue Level ====Advances==== *Ambidextrous (200 xp) **Do not suffer -20 penalty for using off hand **Penalty for making attacks with weapons in both hands with Two-Weapon Wielder drops to -10 *Bloodtracker (500 xp) **Group gets +100 Objective Points towards Military/Criminal objectives when turning in a fugitive for bounty *Two-Weapon Wielder (200 xp) **Ballistic ***May use a weapon (of the same type) in each hand ***May attack with both weapons at the same time (-20 penalty, altered to -10 by Ambidextrous) *Rapid Reload (200 xp) **Reload times are halved, rounding down *Rapid Reaction (200 xp) **Successful Ag Test allows normal behavior during ambush/surprise *Guardian (500 xp) **May sacrifice all Actions next round to switch places with an ally within 2 m **May only be used once per combat *Crack Shot (500 xp) **When ranged attack causes Critical Damage, add +2 to the Damage *Crushing Blow (500 xp) **Add +2 to Melee Damage *Catfall (200 xp) **May make an Ag Test as a Free Action when falling to reduce fall damage *True Grit (200 xp) **Any Critical Damage sustained is halved and rounded up
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