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=== '''CLASS:''' Bard === :'''Skills:''' Acrobatics, Persuasion, Stealth :'''Bardic Inspiration:''' 3 per short or long rest, '''Die Size:''' d8 ::'''Font Of Inspiration:''' Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. :'''Magical Inspiration:''' use bardic inspiration to add to a healing spell cast :'''Spellcasting:''' Charisma; ''Attack Bonus:'' +8, ''Save DC:'' 16 :'''Spells Known:''' 8 '''Cantrips Known:''' 3 ::'''Cantrips:''' Friends (race), Light, Prestidigitation, Vicious Mockery ::'''1st Level:''' Bane, Charm Person (race), Cure Wounds, Faerie Fire ::'''2nd Level:''' Invisibility, Phantasmal Force, Suggestion (race) ::'''3rd Level:''' Bestow Curse, Dispel Magic, Tongues :'''Spell Slots:''' ''1st:'' 4/4; ''2nd:'' 3/3; ''3rd:'' 2/2 :'''Jack of All Trades:''' +1 to non-proficient skill checks :'''Song of Rest:''' restore 1d6 hp at end of short rest to anyone expending a HD. :'''Expertise:''' Stealth, Persuasion :'''ASI (4th level):''' Observant feat :'''Bard College:''' College of Eloquence :* '''Silver Tongued:''' You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10. :* '''Unsettling Words:''' You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn
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