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=====Grenade===== : A grenade is a hand-held bomb designed to be thrown by hand. : '''Concussion: '''Living creatures within the concussion grenade's 10-foot burst radius take 4d6 points of non-lethal concussion damage, or half damage on a successful Reflex save (DC 15). Concussion grenades do not affect robots or other nonliving creatures. : '''Dissolver: '''This grenade releases a cloud of gas that dissolves organic matter, dealing 2d6 points of acid damage per round to all living creatures and organic materials in a 5-foot-radius burst. Suspended in an artificial gravity well, the cloud persists until the gravity well collapses after 1 minute. The gravity well prevents even strong winds from dispersing the acid cloud. : '''EMP: '''The EMP grenade deals no damage to living creatures. However, all electronics equipment take magnetic damage actually affecting the Core of the object instead of hit points.. : '''Fireflush: '''A fireflush grenade contains a chemical compound that combusts immediately upon contact with oxygen. When a fireflush grenade detonates, it produces geysers of flame that fill a 10-foot burst radius. All creatures and objects within the burst radius take 3d6 points of fire damage. The blast also ignites clothing and other flammable items. : '''Fragmentation:''' The most common military grenade, this is a small explosive device that sprays shrapnel in all directions when it explodes. The purchase DC given is for a box of 6 grenades. : '''Gravitic: '''When this grenade detonates, it releases incredible gravitational forces. All creatures within a 10-foot-radius burst are crushed for 4d6+8 points of bludgeoning damage. A successful Reflex save (DC 15) halves the damage. : '''Singularity: '''A singularity grenade generates a gravity field so powerful that it bends space into a miniature black hole. The black hole instantly devours all light and matter before collapsing and vanishing. Any character or object in the grenade's 5-foot burst radius takes damage. A successful Reflex save (DC 15) halves the damage. If the damage is enough to make a creature lose three times it's Constitution, the grenade leaves no trace of the creature behind. : '''Stun: '''A stun grenade deals no damage, but any creature within its 15-foot burst radius that fails a Reflex save (DC 18) must immediately make a Fortitude save (DC 15) or be stunned for 1d4 rounds. A creature that succeeds on the Reflex save is not required to make a Fortitude save and is unaffected by the grenade. A stun grenade has no effect on robots and other creatures immune to stunning effects.
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